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Griffin 公式サイト Twitter 選手名 配信 Twitter 加入日 Sunday Twitch Park Twitch Winner Twitch .
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VERSION GENRE TITLE ARTIST bpm notes 属性 11 IIDX RED NATURAL SOUND Wonder Bullfighter Twin AmadeuS 126 1642 - 攻略・コメント 名前 コメント
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[Public Health/Medicine in General] Do not forget about ageism described in Tsuchiya et. al.(2003) Productivity Health Maximization Fair Inning [Africa and Development] Africa Two salient public health problems facing Africa are HIV/AIDS and Malaria Leading causes of death by age in the African Region, 2002 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 #imapge #imapge Malaria genus plasmodium anophiline mosquito 500 million people are infected 1 million people are died every year # Cost-effective Intervention Preventive treatment in pregnancy with sulfa drugs 13-24 dollars per DALY averted Residual household spraying9-24 dollars per DALY averted Insecticide-treated bed nets5-17 dollars per DALY averted Preventive treatment in pregnancy with newer drugs2-11 dollars per DALY averted HIV/AIDS 38 million people are infected Country Example Family PlanningSuccess in SE-Asia Limited Success in SSA MortalityFormer USSR SSA Demographic Transition ExceptionHistorical France and USA Current Former USSR and SSA
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このページは、戦闘系ガレンテ船乗り向けによく使うスキルをまとめたものです。 スキルの仕組みについては、スキルガイドを参照。 スキル育成の操作方法については、スキルトレーニングを参照。 スキル一覧Drones (ドローン≒航空機) Electronics (照準・電子戦) Engineering (電力・シールド) Gunnery (タレット系武装スキル) Mechanic (造船・アーマー・RIG) Navigation (移動) Social (エージェント友好度 "Standing"・ミッション報酬) Spaceship Command (艦船) Trade (商取引) スキル一覧 Drones (ドローン≒航空機) スキル名 ランク 主 副 必要スキル 各種 Drone Specialization 5 MEM PER Drones 5 各種T2ドローンのダメージ +2%/Lv アマー:EM属性 ガレンテ:Thermal属性 カルダリ:Kinetic属性 ミンマタ:Explosive属性 Combat Drone Operation 2 MEM PER Drones 3 Light (軽) ドローン / Medium (中) ドローン のダメージ +5%/Lv Drone Interfacing 5 MEM PER Drones 5 全てのドローンのダメージ +20%/Lv Drones 1 MEM PER 同時に使用できるドローンの数 +1/Lv Scout Drone Operation 1 MEM PER Drones 1 ドローンの操作可能範囲 +5000m/Lv Electronics (照準・電子戦) スキル名 ランク 主 副 必要スキル Electronics 1 INT MEM 初期スキル 船のCPU +5%/Lv Long Range Targeting 2 INT MEM Electronics 2 ロックオン可能距離 +5%/Lv Propulsion Jamming 3 INT MEM Electronics 3 Navigation 2 Warp scramble、Stasis Webifier 等の消費電力 -5%/Lv Signature Analysis 1 INT MEM Electronics 1 ロックオン速度 +5%/Lv Targeting 1 INT MEM Electronics 1 船の性能を上限として、同時にロックオンできる数 +1/Lv Engineering (電力・シールド) スキル名 ランク 主 副 必要スキル Energy Grid Upgrades 2 INT MEM Science 1 Engineering 2 Cap Recharger Capacitor Battery Capacitor Flux Coil Capacitor Power Relay Power Diagnostic System Reactor Control Unit Shield Flux Coil Shield Power Relay の必要CPU -5%/Lv Energy Management 3 INT MEM Engineering 3 船の電力最大値 +5%/Lv Energy Systems Operation 1 INT MEM Engineering 1 船の電力回復スピード +5%/Lv Engineering 1 INT MEM 初期スキル 船の Power Grid +5%/Lv Shield Management 3 INT MEM Engineering 3 船のシールド最大値 +5%/Lv Shield Operation 1 INT MEM Engineering 1 船のシールド自然回復スピード +5%/Lv Gunnery (タレット系武装スキル) タレット=ミサイルとスマートボム以外の一般武装 スキル名 ランク 主 副 必要スキル Small Hybrid Turret 1~7 PER WIL Gunnery 1 各種タレットの攻撃力 +5%/Lv Medium Hybrid Turret 1~7 PER WIL Gunnery 3 Small Hybrid Turret 3 各種タレットの攻撃力 +5%/Lv Large Hybrid Turret 1~7 PER WIL Gunnery 5 Medium Hybrid Turret 3 各種タレットの攻撃力 +5%/Lv Advanced Weapon Upgrades 6 PER WIL Weapon Upgrades 5 タレット及びミサイルランチャーの必要 Power Grid -2%/Lv Controlled Bursts 2 PER WIL Gunnery 2 タレットの消費電力 -5%/Lv Gunnery 1 PER WIL 初期スキル タレットの射撃スピード (Rate Of Fire) +2%/Lv Motion Prediction 2 PER WIL Gunnery 2 タレットの追跡スピード (Tracking Speed) +5%/Lv Rapid Firing 2 PER WIL Gunnery 2 タレットの射撃スピード (Rate Of Fire) +4%/Lv Sharpshooter 2 PER WIL Gunnery 2 タレットの最大射程距離 (Optimal Range) +5%/Lv Surgical Strike 4 PER WIL Gunnery 4 タレットの攻撃力 (Damage Modifier) +3%/Lv Trajectory Analysis 5 PER WIL Gunnery 4 タレットの減衰射程距離 (Falloff Range) +5%/Lv Weapon Upgrades 2 PER MEM Gunnery 2 タレット・ミサイルランチャー・スマートボム の必要CPU -5%/Lv Mechanic (造船・アーマー・RIG) 各種Lowスロットモジュールの前提にもなっておりシールド防御の人も必要。 スキル名 ランク 主 副 必要スキル 各種 Armor Compensation 2 INT MEM Hull Upgrade 4 各種 Active Armor Hardener を装備して"起動していない時"、各属性防御 -3%/Lv (レベル 5で15%のPassive Resistance) 各種 Passive Armor Hardener を装備している時、モジュールの各属性防御 +5%/Lv 各種 Rigging 3 INT MEM Jury Rigging 3 各種 RIG を装備するのに必要。RIG 装備時の副作用 (Drawback) -10%/Lv Hull Upgrades 2 INT MEM Mechanic 1 船のアーマー ヒットポイント +5%/Lv Mechanic 1 INT MEM 初期スキル 船の船体 ヒットポイント +5%/Lv Repair Systems 1 INT MEM Mechanic 1 Armor Repair (アーマー修理) 及び Hull Repair (船体修理) の作業時間 -5%/Lv Jury Rigging 2 INT MEM RIG を装備するのに必要。(各 RIG スキル前提条件) Salvaging 3 INT MEM Mechanic 3 Survey 3 サルベージに必要。サルベージ成功率 +5%/Lv Navigation (移動) Agility (機動性) とは、船の旋回速度や加速力に影響。 スキル名 ランク 主 副 必要スキル Navigation 1 INT PER 船の最大速度 +5%/Lv Evasive Maneuvering 2 INT PER Navigation 2 船の機動性 +5%/Lv Warp Drive Operation 1 INT PER Navigation 1 ワープ開始時に必要な電力 -10%/Lv Acceleration Control 4 INT PER Navigation 3 Afterburner (アフターバーナー) と MWD の加速効果 +5%/Lv Afterburner 1 INT PER Navigation 1 Afterburner (アフターバーナー) の持続時間 +10%/Lv Fuel Conservation 2 INT PER Navigation 2 Afterburner 2 Afterburner (アフターバーナー) の消費電力 -10%/Lv High Speed Maneuvering 5 INT PER Navigation 3 Afterburner 3 MWD の消費電力 -5%/Lv Social (エージェント友好度 "Standing"・ミッション報酬) スキル名 ランク 主 副 必要スキル Social 1 CHA INT NPC の友好度 (Standing) 上昇率 +5%/Lv Connections 3 CHA INT Social 3 友好的 NPC (エージェント、NPC Corp、国) の 実効友好度 (Effective Standing)を上げる +4%/Lv Diplomacy 1 CHA INT Social 2 敵対 NPC (エージェント、NPC Corp、国) の 実効友好度 (Effective Standing)を上げる +0.4/Lv Fast talk 4 CHA INT Social 4 キャラクターの指名手配ポイント (Security Status) 回復率 +4%/Lv Negotiation 2 CHA INT Social 1 エージェントミッションの報酬 +5%/Lv Security Connections 2 CHA INT Social 3 Leadership 3 戦闘系 (Security) エージェントからの LP (Loyalty Point) 10%/Lv Spaceship Command (艦船) 各国艦船に乗船するためのスキル群。(運転免許的位置付け) なお,一定以上のスキルは体験版 (未課金) では取得不可。 スキル名 ランク 主 副 必要スキル Spaceship Command 1 PER WIL 初期スキル 船の機動性 +2%/Lv FF フリゲート クラス Gallente Frigate 2 PER WIL Spaceship Command 1 Gallente フリゲート (Frigate) に乗るためのスキル DD 駆逐艦クラス Destroyers 2 PER WIL Spaceship Command 3 デストロイヤー=駆逐艦 (Destroyer) に乗るためのスキル (各国共通) CL 巡洋艦クラス Gallente Cruiser 5 PER WIL 各国Frigate 4 Spaceship Command 3 Gallente クルーザー=巡洋艦 (Cruiser) に乗るためのスキル BC 巡洋戦艦クラス Battlecruisers 6 PER WIL Spaceship Command 4 バトルクルーザー=巡洋戦艦 (Battlecruisers) に乗るためのスキル (各国共通) BB 戦艦クラス Gallente Battleship 8 PER WIL 各国 Cruiser 4 Spaceship Command 4 Gallente バトルシップ=戦艦 (Battleship) に乗るためのスキル INDY 輸送船 Gallente Industrial 4 PER WIL 各国 Frigate 3 Spaceship Command 3 Gallente インダストリアル=輸送船 (Industrial) に乗るためのスキル Trade (商取引) スキル名 ランク 主 副 必要スキル Trade 1 WIL CHA 同時に維持できるオーダー (Order) +4/Lv Trade 系の基礎スキル
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I m a friend of Reza Temiz. If this is Damien, he would know Reza Jericho. I don t work here. I m a friend of Reza Temiz. Jericho. Jesus, how did you―? Wait, let me just― Did Jericho send you? I haven t been able to contact him. What did you just do? I made sure that this remains a private conversation. How did you get in here? This place is a bloody fortress. I m getting good at finding my way into impenetrable fortresses. I m Zoë. Damien Cav― Right, you already know who I am. Which I find sort of disturbing. I told Jericho that he couldn t talk to anyone about this. Jericho s gone. Something s happened to him. But he left me enough info to locate you. He s disappeared? Jesus. That s not good. What about Rio? She went to see Jericho. Five days ago. Is she...are you close? We work together. Why, what s happened? I think she s dead. Are you serious? Jesus. I m in way over my head on this one. I shouldn t have asked her to go. What happened to her? I don t know. I found her in Jericho s apartment. She was hooked up to this white plastic thing, and there were wires going into her head. The Dreamer. That s what it s called. A Dreamer. It s not supposed to kill you. I know. They hooked me up to one. Who hooked you up to a Dreamer? Two girls. Twins. I don t know who they work for, but I m guessing they re connected to your company. I ve seen them around. They work for Ms Gilmore, the president. I think maybe they got to Rio as well. And they re after Jericho...after Reza. I was hoping he d made it here. I haven t heard from him since Thursday. Sorry. Rio rang me when she got into Casablanca and told me she d met with Jericho. That must have been right before... I found her in Jericho s apartment, and minutes later the EYE raided the place. I was arrested, but they let me go the next morning. Is there anyone who isn t involved in this? This what? I decided to track Reza down in order to help him. He s my best friend. But I don t know what this is, or what I ve gotten myself involved in. Now Reza s vanished, and you re the only lead I have left. Can you please just tell me what this is? You don t know anything? Only what I ve picked up on the way here. Reza never shares his stories with me. I know that WATIcorp is working on something, and that they ve been testing it out on people in Newport. You called it the Dreamer . I know that the Dreamer is probably connected to the Static somehow, and that s most likely what Reza was investigating in the first place. And I also know that WATIcorp is keen to keep all of this under wraps. Keen enough to kill people. Apart from that... I have no idea who you are, what you ve told Reza, what Rio was doing in his apartment, and what this Dreamer thing is all about. So you re going to have to fill me in, and I m not leaving here until you do. I ve come too far to go back now. If I can t help Reza, at least I want to know why. I want the truth. Right. Wow. Okay. I understand you want the truth. I wish I could tell you... I m putting myself at great risk here, Zoë. I don t know who you are. For all I know, you could be working for the corporation. Then again, if you do, I m already done for anyway, so... You re right about all of it. We...WATIcorp s working on something big. The Dreamer. It s a device that ll let you dream anything you ve got a mind to dream. Lucid dreams. You re awake and in control. Can you just imagine the possibilities? Every other entertainment medium would simply disappear overnight. Why watch a movie when you can dream it? However... About three months ago, something happened. There was a...contamination in the network that connects each Dreamer console with the central processor, Dreamcore. I used to work on the network code, the parts that link the Dreamers with DreamNet. When the problem appeared, my bosses asked me to head up the group charged with identifying the problem on this end, to weed out the bugs. What we discovered was that DreamNet was beginning to slip out of our control. There was a contamination, but it wasn t a bug. It wasn t internal. We figured someone had hacked into the network, and introduced a virus or worm. Something sneaky and adaptable. It didn t take me long to realise there was a link between the Static and our problems. The Static wasn t the cause...it was the effect. Whatever had infiltrated DreamNet was, for lack of a better word, leaking out onto the Wire, causing glitches and system crashes. When I told my supervisors, I was instructed to not ask any questions, and to just keep working on the problem. So I did what they told me. But at the same time I started digging deeper on my own. And that s when I met Rio. She was working with the biological systems that run our code and operates DreamNet - the central processor known as Dreamcore. She d been digging, too, and, like me, she d reached an impasse. So we started working together to identify and nail down the contamination. So we kept digging, and then one day, about a week ago, we discovered something that changed everything... WATI isn t making these things to entertain people. They re making them to spy on and to control people. DreamNet was designed to record people s dreams. And Dreamcore was designed to analyse them. And that s just the beginning. By feeding data back through the Dreamer, they can plant thoughts, instructions...even hypnotic suggestions in people s heads. DreamNet is the biggest brainwashing experiment of all time, disguised as mindless entertainment. What? Oh. Right. Exactly. Someone s trying to take control of the network. The most dangerous weapon of all time... Rio and I, we realised we had to tell someone, but we also knew that the corporation would do anything to protect their secret. If we went to the media, we d be dead. We had to find someone with the guts to expose WATI, while protecting our identities. The Hand That Bites. Who better to expose this conspiracy than Jericho and his notorious feed? We knew he wouldn t be afraid to go up against WATIcorp. This is... And you re sure about this, Damien? It sounds like, like science-fiction. The people behind it seem to believe that it s possible, and the Dreamer works. I ve tried it many times. It s incredible, like nothing you ve ever experienced. But to know they have free access to your innermost thoughts... I won t use it again, that s for sure. Not with everything I know now. I go down to sub-level fifty-eight. In exactly half an hour from now, you ll disengage the alarm, and I ll open the door. Remember that once you re through, the door will be tagged for maintenance by the security systems. I got that. And the rest of it? Thanks, Damien. You too. Good. Keep in mind that I can t call you while we re inside the building, so we won t be in touch until this is over. Best of luck, Zoë. I got it. All of it. I m not sure that s the right word, but I don t know how else to describe it. I could hear the voices of thousands of people around me. It does sound as though the Azadi have plans with this tower, April-an. But I cannot see what that would be. As for this place you discovered deep below us, this...chamber of dreams? This worries me, April-an. Dreams are powerful things. Combined with this Azadi machine, if that is what it is, it could have serious consequences. I tried going back through, but the rock s solid. There s a half mile of mountain between us and the caves. Without the portal, there s no way down there. I will look at the wall in the cellar where you said the portal opened up. Perhaps I can learn how this musical magic works. I must say that I am intrigued. Keep this under wraps, Na ane. Don t let anyone get wind of what you re doing. Not even Benrime. We don t know what we re dealing with yet. Of course. I shall be cautious. Perhaps this is the opportunity we have been praying for. If we do not soon find a weakness in the Azadi front... Then we keep fighting them with the weapons we already have. What else can we do? I am not suggesting we lay down our arms, April-an. But we are fast dwindling in numbers. We re not dead yet, Na ane. And it might be that this new information will help us. Not a day goes by when someone is not killed, captured and sent west to an unknown fate, or abandons the cause. We may soon need an alternative to force. They are many, we are few, and the Azadi support amongst the common people grows daily. If that tower is as important as I suspect it is, we have a new target. I ll talk to some contacts, see what they know, and what they ve heard. Tell Brynn and Chawan to get the remaining supplies on their own. They ll need to leave tomorrow evening as planned. We can t afford any delays. Will you not go with them? I haven t decided yet. It depends on what information I manage to dig up. If I get a lead, I ll have to follow it. So be it. I may wait for you, but I will leave a message with Benrime if I, too, set course for home. He is eager. He is open. He is perfect. 彼は熱心です。率直です。彼なら大丈夫です。 I hope you are right. He is our last hope... そうだと良いのだが。彼は我々の最後の望みだ…。 Have faith. The undreaming will be unleashed, and it will― 信じてください。アンドリーミングは解き放たれるでしょう、そして― Quiet, brother. The walls have ears. 静かに。壁に耳ありだ。 Oops. Sorry! Did you want something? No, it s nothing! Sorry! You all right, girl? Where...where am I? You re still at The Fringe. You don t remember? I don t know. I... How did I get back here? Back? You haven t moved all night. Couple of guests found you passed out. You were drugged. That s what it looks like. I checked the cameras, but there was nothing on them. The crystals were wiped. When we found you last night, I called a friend of mine. A doctor. She came by and checked you out. She said you were on some kind of synth, but that you d sleep it off. So I closed the room and kept an eye on you all night. That s not possible. I was...somewhere else. April, she― I met April. April Ryan! I was in Arcadia, the place she spoke about. I was there! So...so I couldn t possibly have been here. Zoë... Look, I ve been checking in on you every fifteen minutes all night long. You couldn t have gone anywhere without me noticing. You were fed some kind of hallucinogenic. You ve probably been having very vivid dreams. Maybe you re right. But it felt real enough. Dreams Was it all just a dream? That s impossible! I was there! I spoke with April. She was...she wasn t very cooperative. But I did speak with her. Real There s no way it was just a dream! All I know is that you ve been sleeping right here since we found you. Sorry about that. It was a potent drug. My friend couldn t identify it - like I said, some kind of synth - but she said the readings were off the chart. Your mind was on fire. She also said you d be fine, once the drugs had worn off. I would ve called a hospital, but I figured we d both be happier without corporates sniffing around. My clientele is a bit...sensitive about their privacy. And I figured you d feel the same way. I m glad you didn t call anyone. As far as the EYE s concerned, I m still in Casablanca. You left Emma and me at the table to make a call. Twenty minutes later some guests found you passed out in the booth. They gave up their reservation quite willingly. They didn t want to get involved. Sorry? Girl, it s not your fault that someone drugged you. But you might want to consider getting out of this before you get hurt. You don t remember anything? I can t just abandon Reza. No. Last night s a blur. The first thing I remember is waking up in... No, I don t remember anything from The Fringe. Huh. Actually, I m not receiving any signal here. You re, uh, a ghost. Thanks. That sounds perfect. I could definitely use a shower and a change of clothes. I didn t see anyone. But apparently our friend Marcus Crozier checked in just before the incident. Did you see whoever did this to me? And he brought two guests. Wait, I remember...part of it. Marcus, the twins... Hi, this is Reza. I m either busy or I m sleeping. Either way, let me know what s up, and I ll call you right back. Thanks. Come on. Let s move out. Your journey is about to begin. Follow me. あなたの旅は始まろうとしています。こちらへ。 April. I m pleased to see you. Pleased...and surprised. I m just as surprised as you are, Gordon. How, uh, how have you been? I...don t know. This place... I m both a part of it and apart from it. I m no longer who I once was, though I remain who I once was. There is natural dichotomy to the Balance. Positive and negative, reality and dream...being and unbeing. Sounds confusing. I don t envy your role. You re standing in the middle of a very busy intersection. I don t know any other way to be anymore. I...remember. But my memories feel like they belong to someone else. So, April... You have come to me with questions? I didn t know where else to turn. Something s going on with the twin worlds, and I need to know what you know. You re right. Something touches the Balance between the twin worlds. Dreams. Threads that weave through the Divide. But the Balance remains undisturbed. Dreams have always passed between the world of Stark and the world of Arcadia. That is how the worlds stay connected, how magic and science remain inextricably tied to each other. The laws of nature, of the universe, are stronger than the artifice of the Divide. So it s not something dangerous? Not you I don t know, April. There are forces far stronger than the Balance at play here. Dreams make up the fabric of cosmos. Yet my responsibility lies solely with the channeling of energies between Stark and Arcadia, between science and magic. And you don t know anything about these dreams? I know this. Your role in these events has come to an end. You are not the one who will set things right this time. I m...not. Who will? That s not for me to see. Your fate has always been tied to the Balance, April. I see where our paths intersect. I can t see into the Dreaming. The Dreaming? What s that? The Dreaming? The place where everything begins. You, me, this realm, the twin worlds...time, matter, cosmos. Everything. It all begins in the Dreaming. You re being obtuse. You know I hate it when people are being obtuse. I m sorry. I don t know any more than that. But you don t have to carry the burden on your shoulders this time around, April. You re free. Go live your life. Let the past go. That s easy for you to say. There s meaning to your existence. Me? I wasn t who I thought I was. I honestly have no idea who I am anymore. Everyone kept telling me I was important, that I was needed. Then one day, I...wasn t. I was just lost. So don t tell me I m free. Don t tell me to go live my life. You don t know. You have a purpose. We all do, April. You just haven t found yours yet. But this isn t it. Let it go. Okay. Done. I m officially letting this one go. There s nothing more you can tell me? Only what I sense. Dreams are passing from Stark to Arcadia, but not the other way around. A slow trickle that may grow to a torrent. But this does not concern the Balance, and so it does not concern me. I guess that s good news. Thank you. Thank you. Safe journeys, April. I am at the crossroads between waking and dream. 私は夢と現実との岐路に立っている。 One path leads back to the world I left behind. The other path... 一方は私が後にした世界に通じている。もう一方は…。 The other path leads to a place of shadows. もう一方は影の世界へと通じている。 But in truth, it is too late. My choice was made many years ago, when I first embarked on this journey. I cannot turn back. だが、もう遅い。私は何年も前に選択し、そして旅が始まった。後戻りはできない。 I am at a crossroads, but for me there is only one path. 私は岐路にいるが、選択の余地はない。 I leave behind these words in the hope that, someday, they will serve as a map for someone else. いつか、だれかの道しるべとなることを願い、これを書き残す。 To whomever reads this, Godspeed on your journey. If you ever decide to follow in my footsteps, look me up. これを読む者へ、旅の無事を祈る。もし私の足跡をたどるなら、私を訪ねてほしい。 Ex-calling Hi, Reza. Hello. Are you busy? Mmm, not really. Why? I need to talk to you. Can you meet me at Moca Loco? Sure. When? Now? I m already on my way there. All right. I ll see you in a couple of minutes. Great. See you there. One Brian Westhouse. Brian Westhouse。 I don t usually look this pale, but that s what you get for being in a coma. But that would be a lie. The only thing I could have said...is goodbye. It might just be the most important thing ever. I think he ll be very lonely when I m gone. Security spider. I hate spiders. Security spider. Shit. I really hate those things. Spider revealed What was that? Must be some kind of viral ad... Wonkers, I don t have time to― ―but remember the time we hopped the Vactrax to Europolis without telling anyone, and you got completely shitfaced? Wh-what? I had to carry you to that sleazy hotel down on Jarl Street, and you spent half the night throwing up. Zoë, this is Reza. I, uh, modified Wonkers a bit to make him play a pre-recorded message in case something happened to me. I don t want you to worry. All this means is that I haven t checked in with him for twenty-four hours. I m probably okay. However, in case something s happened, I need you to do me a favour. I keep an updated copy of my notebook in my apartment at all times. It contains everything about the story I m currently working on. I wire over my notes and research twice a day. I need you to get that notebook now, and take it somewhere safe. If I m... If I m in trouble, get the information inside to my editor. You ll need to decrypt it first, so talk to you-know-who. She can take care of that, I m sure. To find the notebook - I keep it somewhere safe - go to my apartment and tell Lucia what I told you the day you left for Cape Town. She will find the notebook for you. Like I said earlier, I m probably okay. Maybe I just forgot to check in. Maybe Wonkers has malfunctioned. But get the notebook, just in case. You re the only person I can trust with this, Zoë. Keep it safe, and I ll see you soon, okay? ―which is why men wear cups. Diane? Well, that s a kick in the groin, Ryan. Thanks! Now, who are you, and what were you doing in my laboratory? The next morning you bought me that antique lighter. Remember? Wonkers, my best mechanical friend. He s a genuine Watilla, but he s a bit...outdated by now. Second examine Poor old Wonker is brainless. Literally. Examine brainless Pick up Reza doesn t have a cat... And why is the door to his apartment open? Oh, my God...the building s being raided! Commandos On your knees! Hands behind your head! Listen, I― I warned you! Please deliver it to Jericho as soon as possible. My mobile s beeping! Beeping I spoke with Jericho a couple of days ago. He called me, asked me some questions, I answered them. That s all. Okay, well, I guess that s a start. Victory Hotel. Return encounter Oh, hello dear. I see. So Benrime sent you to find Magda. Now why would she do a thing like that? And why would she say something like that? Because I m...I m, um, not from around here. That much is quite obvious. Because... Probably because I m not from around here, and I need help. Anyone can see that. You stick out like a black beetle in a flour sack. And that is a very dangerous thing to do. Very well, I will do what I can to assist you. You will certainly need it. I just want to go home again April... I may have heard that name before. What would you with her? I don t know. I need to find her. We have something in common, and I think...I think she s in trouble. And you intend to save her? How do you propose to do that? I don t know that either. I just need to find her. Hmm. Well, I apologise, but I cannot help you there. 201 Twins? They re working together. They were in Reza s apartment back in Casablanca. And they were here last night. So they must ve been the ones who drugged you. Maybe. But I don t understand why they didn t just...kill me. I mean, that s the second time they ve attacked me, and I m still walking. If there s one thing I ve learned it s to not look a gift horse in the mouth. You re alive. Don t ask too many questions. Ow. Maybe you re right. Maybe I should just go home while I m still... You okay, Zoë? Just my head. Yeah, I m okay. You can stay here as long as you need to. And I can call my doctor friend again. No need to go to a hospital. No, I should go home. Thanks, Charlie. I really appreciate it. No problem, girl. Drop by if you re ever in town again. And keep me updated. If you find your friend, or if you...if you hear from April. I will, Charlie. Thanks for everything. Hi, it s me again. I m in― I met Charlie, and I followed your tracks to the hotel. It s too noisy here. I should use one of the VIP rooms upstairs like Charlie suggested. Can t use I hope everything s okay, Reza. Please call me if you― when you get this message. That must be Charlie. Examine, haven t met Charlie seems like a really nice guy. Examine, have met Emma. Her full name is Emma de Vrijer. I read an article about her a while back. She s a performance sculptor. Emma s really down-to-earth. Marcus! I was just about to― Reaction That guy should be selling cars, not junk. Examine far met He looks like he could sell pretty much anything. And, okay, he does. He s a friendly guy. Examine near met He s selling something. Well-stocked store...or garbage dump? There s a door up there. A...mysterious door. There s a neon sign on that wall. The Fringe . Liv s been my best friend through thick and thin. She s awesome. Examine Olivia If Liv doesn t have it in stock, she can get it for you in twenty-four hours - whatever it is. There s so much crap in here, it s a miracle Liv keeps track of it all. Jama Mbaye, my martial arts teacher. Information. He ll know what to do with it. Yes. Yes, I m Helena Chang. How do you know my name? Why did you react to my name earlier? Do you know my father, Gabriel? Castillo She acted a bit strange when I told her my name Your father? No. No, I...I knew a Castillo once. A long time ago. I m sorry, but I don t have time for chit chat. I have to leave. Wait, I need to ask you― What kind of information? Information What s in that package? I m sorry, but that s really none of your business. The package is for Jericho s eyes only. I have to leave. Please deliver the package to Jericho right away. And thanks again for your help. I shall not forget it, Zoë Castillo. Hey. Hey, wait! Dammit. Reza has some serious explaining to do. Between the familiar and the unknown, between certainty and doubt, my choice would seem obvious. 既知と未知、確信と疑念とに関わらず、私の選択は明白だった。 Any sane man would turn around, return to the world he knows, forget what he has learned, and live his life in blissful ignorance. まともな者なら、自分の世界に戻り、すべてを忘れ、屈託のない幸福な人生を送っただろう。 Hiya, Wonkers. Wonkers? Don t you get bored, just sitting here in my room? I know I do. Bored Doesn t Wonkers ever get bored? Zoë! Do you want to play a game? Not today. I m just not in the mood. Oh. Okay, then. Yes, Zoë? Remind me what s on my schedule today, Wonkers. Wonkers can interface with our home server and remind me about appointments I don t get bored. I think a lot. You do? About what? About the fun times we ve had together, Zoë. The memories make me happy. Wonkers, that s...sad. Why? I m not programmed to feel sad, Zoë. I m programmed to feel happy, always. Lucky you. I wish I knew what that was like... Well, there s the gym at eleven thirty. Right. And after that? No, Zoë. That s all. I really need a job... What s on my schedule again? Just the gym, Zoë. You don t have anything else on your schedule. Right. I m absolutely pathetic. So what are the headlines today? He keeps track of all the headlines that might interest me Gagan Garlanka was spotted with Chinese model Vivian Zhu last evening at the swanky Europolis nightclub Bitte . Witnesses told― Mmm, no. Next story, please. Casawi playboy Baptiste Messod shocked audiences at― Skip the entertainment news. Is there anything else? It turns out that Bingo! branded diet wine has more calories than― Do you have any real news? You ve programmed me to track entertainment news and diet related headlines, Zoë. If you want to reprogram my newsfilter, that s easy. Oh. No, I guess I ll...access a newsfeed. I need to get going. Exit Are you sure you don t want to play a game? We haven t played a game in so long. I m sorry, Wonkers. I just...haven t felt much like playing lately. Okay, then. Thanks, Wonkers. Talk to Wonkers Yes? Can I help you? After meeting Charlie What were they talking about? 何のことを話していたのだろう? Whispering monks comment 囁いていた僧侶のコメント He s meditating. I shouldn t disturb him. During ritual He s waiting for me to step into the circle. After ritual Please, traveller. Step onto the dais. どうぞ、旅の方。台座に上がってください。 Step up again Hey, Zoë. Are we still on for tonight? Definitely. We have the house to ourselves. Just bring a bottle of wine and a date. Wine, I can do - but a date? You ll just have to invite some more guys over. See you tonight, Zoë! I m looking for Charlie. Charlie I can t find Charlie Charlie s right over there. Has talked to Charlie After meeting Emma He s down there, past the bar. Time to move on Whatever. Uh-huh. The place is kinda quiet, isn t it? Quiet This place looks completely dead Look, it s a cocktail lounge, not a café. Right now, it s the middle of the afternoon. Things heat up around midnight, and everyone stays until sunup. Right. That makes sense. Where s Charlie again? He s right over on the other side of the bar. It s not like he s hard to find or anything. So...have you worked here long? Small talk Make with the small talk Why are you asking me questions? Uh...no reason. Okay, so stop. It s annoying. Charlie said I could use one of the VIP rooms to make a call. Private Where s that private room Charlie spoke about? Upstairs. There s an empty one all the way down on your left. Don t stay long. It s been reserved. And don t talk to the VIPs. Because you re...not. Where s the VIP room you said I could use? Upstairs. All the way down on your left. Does it get any more crowded than this? Lounge There aren t exactly a whole lot of people here This is an exclusive cocktail lounge. People don t come here for the crowds. They come here to chill out. It just seems a little dull, that s all. Look, this is how the rich and famous like to party, okay? If you don t like it, you can go back to...to...wherever. Casablanca. Whatever. I. Don t. Care. Time to run That s the hostess. Carlita s coming over tonight for the, uh, soirée . I don t know Jawhar very well, but I ve met him a few times. He s, uh, nice. I guess. Jawhar...something. I don t know his last name. Hey, how are you? I hear you re having a party tonight. Is that right? No. Well, yes, a few close friends are dropping by. You re, um, welcome to join us. If you want. Sorry. I m going nightcrawling with some buddies from college. We ll be running the gauntlet until Monday. Cool. Sounds fun. Good luck with that. Enjoy your weekend. Olivia s store, Alien the Cat . She does quite well for herself. She s got lots of regular customers. So how about them Casawi Critters, Ryan? Well, Diane, funny you should ask. Cricket s coming home, folks, and the Critters are knocking them down like there s no tomorrow! In the opening innings, the Casawi fast-bowlers came out gunning for glory with the fire-power to back it up. Blessed be the Six, child, you startled me! You speak English! Oh, thank God. Listen, I m not sure what s happ― Speak what? Who are you? Where do you come from? I― I don t know. I think I m...I m dreaming. It s just that, no matter what I do, I can t seem to wake up. Dream? This is no dream, child. Do you need me to pinch your arm? What? No. N-no, that s... I m... The twins, they did something to me, something― How did you get in? We don t open until midday. Open what? The inn, child! What do you think? Are you soft-witted or... By the Balance, you are from...from the other side, aren t you? Gracious me, another Shifter. (Sighs) Why do they always end up here? Another what? You must go see Minstrum Magda immediately. She will explain everything. Minstrum Magda? Leave now, but be cautious, and don t speak a word of this to anyone. They have ears everywhere. L-look, I don t know what s going on, and I don t know what a Shifter is or why I m supposed to see this Magda person, and― I understand that you re frightened, child. You don t understand! I have absolutely no idea what s going on! Did you say April Ryan ? Yeah! Do you know her? No. I don t recognise the name. You need to see Minstrum Magda, child. (Deep breath) I guess I don t have a choice, dream or no dream. Where can I find her? She moves around, but Blind Bob ought to know where she is. He s right outside. You can t miss him. Blind Bob, Minstrum Magda, underground cities and strange monsters... I feel like I m inside some kind of fairytale. All right. I ll go talk to, uh, Blind Bob. Thank you. What s your name? Benrime Salmin, child. I m the innkeeper of the Journeyman Inn. I m Zoë. And thank you. I m sure I will see you again. You re the only person I know in this...this place. Blind Bob Just a quick reminder about how we fight. You have light and heavy attacks. Excellent work, Zoë. Have I taught you nothing, Zoë? You need to focus. Where s your mind at? (Fighting noises) Oof! Aah! Ugh! I know this already. It is worth repeating. Light attacks are fast, but can be blocked. Heavy attacks are slow, but they are also unblockable. If you re quick, however, you can dodge a heavy attack. And that will give you the upper hand, since an opponent needs time to recover. Don t get too cocky now. Remember, keep your guard up, block my punches, and attack only when my defenses are down. Got it? Got it. Let s go. Those are Mani wheels, imprinted with the mantra Om Mani Padme Hum . It s a blessing. Liv s been my best friend for years. Dad. "This is an automatic reminder sent by..." Shit. The gym. I have to hurry. I think Dad misses wearing a lab coat. He usually has to wear a suit these days. My backpack. Nothing much in there. Jardin des Roses. The definition of a godforsaken cul-de-sac. Dad hasn t bought any new furniture since I left for university. Dad s carry-on luggage. I should clean up that mess...at some point. I need some new clothes. I don t have anything to wear. My backpack s in here, somewhere. Backpack My backpack s in here. Backpack again Wonkers. Third examine I ll have to put Wonkers together again after all this is over, or I won t be able to live with myself. Examine brainless again Huh? Those clothes are clean...I think. Dad and I have a great system for keeping the kitchen clean. We don t use it. The kitchen hasn t seen much use lately. I m not cooking anything. Not as long as there s take-away. When was the last time anyone pruned anything back there? We so need a new gardening bot. There s the party tonight. There s nothing before that? Hey, Wonkers, I...need you to switch yourself off for me. Switch off Because... Because I just need you to go to sleep for a bit. All right, Zoë. Promise to wake me up later? Sorry. I ll put you back together once this is all over. I just need to twist the neck like... ...that. Ouch. That s it. The processing crystal. I promise. Nighty-night. Home sweet home. I never thought I d be moving back here. It s a weekday, and no one s working, not even a maintenance bot. What s happened to this city? Liv s having her lunch. It s an ancient postbox. Jardin des Roses. Carlita.
https://w.atwiki.jp/keroro00innovator/pages/5510.html
CROSS A LINE CROSS A LINE 発売日 2022年6月15日 レーベル キングレコード デイリー最高順位 1位(2022年6月15日) 週間最高順位 1位(2022年6月21日) 月間最高順位 1位(2022年6月) 年間最高順位 3位(2022年) 初動売上 49163 累計売上 55855 ゴールド 週間1位 月間1位 収録内容 曲名 アーティスト タイアップ 視聴 Disc1 1 CROSS A LINE Division All Stars ヒプノシスマイク キャラソン 2 Division Rap Battle+ 3 IKEBUKURO WEST BLOCK PARTY Buster Bros!!! 4 Scarface MAD TRIGGER CREW 5 とりま Get on the floor Fling Posse 6 シンクロ・シティ 麻天狼 7 縁 -ENISHI- どついたれ本舗 8 でらすげぇ宴 Bad Ass Temple 9 Division Battle Anthem+ Division All Stars 10 Glory or Dust 11 Hoodstar+ 12 SUMMIT OF DIVISIONS Disc2 1 Survival of the Illest+ Division All Stars ヒプノシスマイク キャラソン 2 Nausa de Zuiqu 山田一郎・碧棺左馬刻 3 BB's City 山田二郎・山田三郎 4 Wrap Rap ~3分バイブスクッキング~ 伊弉冉一二三・観音坂独歩 5 LESSON 飴村乱数・神宮寺寂雷 6 Private Time 入間銃兎・毒島メイソン理鶯 7 Once Upon a Time in Shibuya 夢野幻太郎・有栖川帝統 8 なにわ☆パラダイ酒 どついたれ本舗 9 R.I.P. Bad Ass Temple 10 Hang out! Division All Stars ランキング 週 月日 順位 変動 週/月間枚数 累計枚数 1 6/21 1 新 49163 49163 2 6/28 3 ↓ 3253 52416 3 7/5 7 ↓ 1229 53645 2022年6月 1 新 53645 53645 4 7/12 3 ↑ 626 54271 5 7/19 8 ↓ 361 54632 6 7/26 ↓ 287 54919 7 8/2 215 55388 2022年7月 22 ↓ 1612 55388 8 8/9 ↑ 158 55546 9 8/16 ↑ 162 55708 10 8/23 ↓ 147 55855 関連CD Enter the Hypnosis Microphone
https://w.atwiki.jp/motorstormer/pages/39.html
トロフィー獲得でのアンロック ランク トロフィー 条件 マシン プラチナ Over Drive 49個全てのトロフィーを解除 Atlas Earthquake(Monster Truck) Race Fan 250回レースに参加 Voodoo Thunder Lizard(Monster Truck) シルバー Recruit Me 全コース・マシンで開発者のゴースト記録を破る Wombat Typhoon(Buggy) Speeder 16枚のSPEED RACEチケットを全て解除 Ozutsu Daimyo(Racing Truck) Zero Crash 16枚のSURVIVAL RACEチケットを全て解除 Springbok Namibia(Racing Truck) Last Survivor 16枚のSURVIVAL RACEチケットを全勝 Atlas Arizona(Big Rig) シルバー Speed Demon 16枚のSPEED RACEチケットを全勝 Mojave Globetrotter(Mud Plugger) シルバー Can't Touch This クラッシュしないで任意のRank 8レースを優勝 Springbok Kalahari(Racing Truck) シルバー Second Best 全96レースで銀または金メダルを獲得 Wombat Mudslide(ATV) ゴールド Champion 96枚のGold Medalを全て獲得 Mirage Bastille(Mud Plugger)、Monarch Backpacker(Big Rig) Challenger オンラインでRANKING GAMEを50レース完走 Ozutsu Ronin(Rally Car) Casual オンラインでCASUAL GAMEを50レース完走 Wombat Beachmaster(Buggy) God オンラインでRANKING GAMEをクラッシュせずに優勝 Beelzebuggy Spaceframe Ⅱ(Buggy) シルバー Ranking Victories オンラインでRANKING GAMEを3連勝 Monarch Mk 1(Rally Car) Expert ONLINE RANK 3を獲得 Molotov Elbrus(ATV) シルバー Hero ONLINE RANK 4を獲得 ドライバー男女各1タイプ、Nord Viking(Big Rig) ゴールド Legend ONLINE RANK 5を獲得 Monarch Deerstalker(ATV) 各マシンのカラー数は追加コンテンツ導入後のもの SC=シグネチャーコレクション S=Expantion Speed A=Expantion Adrenarin ×=追加カラーなし Bike マシン アンロック条件 カラー数 追加カラー収録コンテンツ Wasabi Ventura なし 5 SC Wakazashi Razor なし 3 × Wulff Expedition オフラインランク2 6 A Mohawk Indiana オフラインランク3 3 × Wasabi Junior MX オフラインランク4 6 S Mohawk Roadhog オフラインランク5 4 SC Wasabi Oshizushi オフラインランク6 3 × Wasabi Wildcat MX オフラインランク7 3 × Wasabi Twinblade オフラインランク7 4 SC Monarch Champ オフラインランク8 3 A Wulff Enduro オフラインランク8 3 × Monarch Sparrowhawk トロフィー「Friendship」 5 A Mohawk Montana Expantion SPEED収録 3 × ATV マシン アンロック条件 カラー数 追加カラー収録コンテンツ Aztec Komodo なし 4 S Wasabi Eagle なし 3 × Wasabi Rascal オフラインランク2 4 SC Ibex Bushfire オフラインランク3 3 × Mirage Belette オフラインランク4 5 A Aztec Sabretooth オフラインランク5 3 × Ibex Scout オフラインランク5 4 × Mirage Caliano オフラインランク6 4 SC Wasabi Phoenix オフラインランク7 3 × Molotov Stuuka オフラインランク8 3 × Wombat Mudslide トロフィー「Second Best」 3 × Molotov Elbrus トロフィー「Expert」 3 × Monarch Deerstalker トロフィー「Legend」 4 SC Buggy マシン アンロック条件 カラー数 追加カラー収録コンテンツ Jester BXS なし 6 SC,A Lunar-Tec Rollcage なし 3 × Jester BXR ll Concept オフラインランク2 5 SC,A Beelzebuggy Carabid オフラインランク3 3 × Lunar-Tec Treefrog オフラインランク4 3 × Wombat Hurricane オフラインランク4 6 SC,S Humbler Diablo オフラインランク5 3 × Jester Super BXR オフラインランク6 3 × Voodoo Rattler オフラインランク7 3 × Jester BXR オフラインランク8 3 × Wombat Typhoon トロフィー「Recruit Me」 3 × Wombat Beachmaster トロフィー「Casual」 3 × Beelzebuggy Spaceframe Ⅱ トロフィー「God」 5 A Lunar-Tec R-cam Expantion SPEED収録 3 × Rally Car マシン アンロック条件 カラー数 追加カラー収録コンテンツ Patriot Blackfoot なし 4 SC,A Italia Strano なし 4 A Patriot V8 オフラインランク3 7 ※ Italia Velocita オフラインランク4 6 × Patriot Renegade オフラインランク5 3 × Patriot Surger オフラインランク6 3 × Italia Gagliano オフラインランク6 3 × Wulff Revo オフラインランク7 3 × Falfer Domino オフラインランク7 4 SC Lunar-Tec Weevil オフラインランク8 4 A Castro Toro オフラインランク8 6 S,A Ozutsu Ronin トロフィー「Challenger」 3 × Monarch Mk 1 トロフィー「Ranking Victories」 5 SC Italia Futura Expantion ADRENALINE収録 3 × ※このマシンの追加カラーはマイクロバッチコンプリートで入手可能 Racing Truck マシン アンロック条件 カラー数 追加カラー収録コンテンツ Patriot Rodeo なし 5 SC Castro Capitano なし 3 × Wulff Jager オフラインランク2 4 SC Castro Robusto オフラインランク2 3 × Ozutsu Tanto オフラインランク3 4 S Atlas Teamster オフラインランク4 5 A Castro Conquistador オフラインランク5 4 A Patriot Riot オフラインランク6 3 × Italia Vulcan オフラインランク7 3 × Voodoo Iguana オフラインランク8 3 × Ozutsu Daimyo(Racing Truck) トロフィー「Speeder」 3 × Springbok Namibia(Racing Truck) トロフィー「Zero Crash」 5 SC Springbok Kalahari(Racing Truck) トロフィー「Can't Touch This」 3 × Mad Plugger マシン アンロック条件 カラー数 追加カラー収録コンテンツ Monarch Claymore なし 5 SC,S Atlas Varjack なし 4 SC Jester BXL オフラインランク2 3 × Mojave Slugger オフラインランク2 3 × Voodoo Anaconda オフラインランク3 3 × Atlas Pacifier オフラインランク4 5 × McQueen Adventure オフラインランク4 4 SC Atlas Jackhammer オフラインランク5 3 × Monarch Bulldog オフラインランク6 3 × Lunar-Tec Asylum オフラインランク7 3 × Patriot Bushwacker オフラインランク8 3 × Mojave Globetrotter トロフィー「Speed Demon」 4 A Mirage Bastille トロフィー「Champion」 4 × Monarch Drover Expantion ADRENALINE収録 3 × Big Rig マシン アンロック条件 カラー数 追加カラー収録コンテンツ Molotov Caucasus なし 3 × Patriot Minuteman なし 5 SC,A Molotov Baikal オフラインランク2 3 × Atlas Governor オフラインランク2 4 SC Nord Jormungand オフラインランク3 5 × Castro Varadero オフラインランク3 3 × Patriot 80 オフラインランク4 3 × Lunar-Tec Buffalo オフラインランク5 3 × Lunar-Tec Invador オフラインランク6 3 × Patriot Thunderchief オフラインランク7 3 × Molotov Drago オフラインランク8 3 × Atlas Arizona トロフィー「Last Survivor」 4 SC Monarch Backpacker トロフィー「Champion」 3 S Nord Viking トロフィー「Hero」 3 × Nord Kodiak Expantion ADRENALINE収録 3 × Monster Truck マシン アンロック条件 カラー数 追加カラー収録コンテンツ Lunar-Tec Sasquatch なし 7 SC,S Lunar-Tec Wendigo なし 6 SC Beelzebuggy Bombadier オフラインランク3 5 × Lunar-Tec Yeti オフラインランク4 6 × Voodoo Mastadon オフラインランク5 7 SC,A Lunar-Tec Grendel オフラインランク6 6 × Voodoo Thunder Lizard トロフィー「Race Fan」 5 × Atlas Earthquake トロフィー「Over Drive」 5 × Atlas M-SUV Expantion SPEED収録 3 × Castro Monstruo SPEED WEEKENDクリア 3 × Falfer Imperial Expantion ADRENALINE収録 3 × Info 米公式より車種別性能表 ※()内は前作の数字 スピード 加速力 耐久性 トラクション 操作性 路面対応力 MONSTER TRUCK 4 2 4 3 1 5 MOTORCYCLE 3 (3) 5 (5) 1 (1) 3 (3) 5 (5) 3 (3) ATV 2 (3) 3 (4) 1 (2) 5 (5) 4 (4) 4 (4) BUGGY 3 (3) 4 (4) 2 (2) 3 (3) 3 (3) 4 (4) RALLY CAR 5 (5) 4 (4) 2 (2) 3 (3) 3 (3) 2 (2) RACING TRUCK 3 (3) 3 (2) 4 (4) 4 (4) 2 (2) 4 (4) MUDPLUGGER 4 (2) 2 (2) 4 (3) 2 (5) 2 (2) 5 (5) BIG RIG 4 (2) 1 (1) 5 (5) 4 (4) 1 (1) 4 (3) Bike Bikeは非常にすばしっこく、加速力で最も優れているマシンです。 しかし、競り合いに弱いため、 ライバルマシンや障害物との接触は非常に危険です。 小さな車体を利用して狭いルートを走り、 他のマシンとの接触を避けながらゴールを目指しましょう。 ATV 四輪だからといって巨大マシンと同じように ぶつかり合いながら爆走することはできません。 その代わり、巨大マシンには無いスピードで有利に走ることができます。 さらに、車体が小さいため、狭いルートを走ることもできます。 Buggy Buggyを乗りこなすには、 高い路面対応力を活かしてラフな道を全力で走ることです。 しかし、グリップが低いのでなるべく水を避けましょう。 車体は軽いですが、ATVやBikeに当たり負けすることはありません。 Rally Carとも競り合うことはできますが、 それ以上の大きなマシンに体当たりされないよう気をつけましょう。 Rally Car Rally Carの最大の武器。それはスピードです。 平坦な路面だと、他のマシンはこの猛スピードに付いて来れません。 しかしラフな路面を走ると、非常に不安定なハンドリングになります。 水と泥はなるべく避けましょう。 Racing Truck Racing Truckはラインナップの中で最もバランスの取れたマシンです。 他のマシンと比べて特に秀でている部分はありませんが、弱点も特にありません。 様々なルートも問題なく自由自在に走ることができるので、 最も速いルートを探し出してトップを狙いましょう。 Mud Plugger Mud Pluggerの一番の強みは安定性。 全マシンの中で最高のグリップを誇るため、 どのような地形でも車体を十分にコントロールして突き進めます。 しかし、スピードと加速力は低いので、 ブーストを使いこなして弱点をカバーしましょう。 Big Rig Big Rigの一番の強みはもちろんパワーです。 しかし、この巨大な車体に似合わず、スピードも意外と出ます。 周囲をなるべく荒らさずスピードを徐々に上げていく戦略も忘れずに。 Monster Truck 走り出したら誰も止めることができないパワフルマシン。 圧倒的なパワーだけではなく、運転席も高い位置にあるため、 どの路面でも問題なく爆走できます。 しかし、スピードやコーナリング性能に弱点を持つため、 高度なドライビングテクニックのあるレーサーにしか乗りこなすことはできません。
https://w.atwiki.jp/mtg2384/pages/1571.html
開催日:2010 / 12 / 18 参加人数:25名 フォーマット:レガシー(~SOM) Alcobendas 18/12/2010 Gran Final LML2 Top8 Deck Breakdown autolink 優勝:Show and Tell‐Bell 準優勝:Blue Stax 第3-4位:Naya 第3-4位:ANT‐UBR 第5-8位:GW Survival‐Order 第5-8位:GW Survival‐Retainers +B 第5-8位:Elves‐Gw 第5-8位:UWB Control‐Fearie 優勝:Show and Tell‐Bell 使用者:Álvaro Martín Ángulo Main Deck 4《古えの墳墓/Ancient Tomb》 1《アカデミーの廃墟/Academy Ruins》 1《平地/Plains》 8《島/Island》 1《Tundra》 4《溢れかえる岸辺/Flooded Strand》 2《沸騰する小湖/Scalding Tarn》 3《引き裂かれし永劫、エムラクール/Emrakul, the Aeons Torn》 4《Force of Will》 3《相殺/Counterbalance》 3《呪文貫き/Spell Pierce》 3《目くらまし/Daze》 3《エネルギー・フィールド/Energy Field》 4《渦まく知識/Brainstorm》 4《実物提示教育/Show and Tell》 3《精神力/Mind Over Matter》 4《悟りの教示者/Enlightened Tutor》 3《師範の占い独楽/Sensei s Divining Top》 3《寺院の鐘/Temple Bell》 Sideboard 2《ヴィダルケンの枷/Vedalken Shackles》 2《大祖始の遺産/Relic of Progenitus》 1《弱者の剣/Sword of the Meek》 2《急流/Rushing River》 1《プロパガンダ/Propaganda》 2《エーテル宣誓会の法学者/Ethersworn Canonist》 2《オアリムの詠唱/Orim s Chant》 1《亡霊の牢獄/Ghostly Prison》 1《忘却の輪/Oblivion Ring》 1《飛行機械の鋳造所/Thopter Foundry》 準優勝:Blue Stax 使用者:Jaime Cano Main Deck 4《Maze of Ith》 2《The Tabernacle at Pendrell Vale》 4《不毛の大地/Wasteland》 3《ミシュラの工廠/Mishra s Factory》 3《裏切り者の都/City of Traitors》 3《古えの墳墓/Ancient Tomb》 1《アカデミーの廃墟/Academy Ruins》 1《溢れかえる岸辺/Flooded Strand》 2《沸騰する小湖/Scalding Tarn》 5《島/Island》 4《プロパガンダ/Propaganda》 3《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 3《強迫的な研究/Compulsive Research》 4《煙突/Smokestack》 4《世界のるつぼ/Crucible of Worlds》 4《三なる宝球/Trinisphere》 4《虚空の杯/Chalice of the Void》 3《モックス・ダイアモンド/Mox Diamond》 3《漸増爆弾/Ratchet Bomb》 Sideboard 4《真髄の針/Pithing Needle》 2《トーモッドの墓所/Tormod s Crypt》 2《罠の橋/Ensnaring Bridge》 3《冬眠/Hibernation》 2《エレンドラ谷の大魔導師/Glen Elendra Archmage》 2《In the Eye of Chaos》 第3-4位:Naya 使用者:Israel Sánchez Main Deck 2《不毛の大地/Wasteland》 2《森/Forest》 1《山/Mountain》 1《平地/Plains》 1《Karakas》 2《地平線の梢/Horizon Canopy》 2《Plateau》 1《Savannah》 1《Taiga》 2《乾燥台地/Arid Mesa》 3《吹きさらしの荒野/Windswept Heath》 4《樹木茂る山麓/Wooded Foothills》 4《貴族の教主/Noble Hierarch》 4《野生のナカティル/Wild Nacatl》 4《タルモゴイフ/Tarmogoyf》 4《聖遺の騎士/Knight of the Reliquary》 3《クァーサルの群れ魔道士/Qasali Pridemage》 2《渋面の溶岩使い/Grim Lavamancer》 2《石鍛冶の神秘家/Stoneforge Mystic》 2《悪斬の天使/Baneslayer Angel》 4《剣を鍬に/Swords to Plowshares》 2《流刑への道/Path to Exile》 2《遍歴の騎士、エルズペス/Elspeth, Knight-Errant》 1《森の知恵/Sylvan Library》 1《復讐のアジャニ/Ajani Vengeant》 2《光と影の剣/Sword of Light and Shadow》 1《梅澤の十手/Umezawa s Jitte》 Sideboard 1《ボジューカの沼/Bojuka Bog》 1《真髄の針/Pithing Needle》 2《精神壊しの罠/Mindbreak Trap》 1《エーテル宣誓会の法学者/Ethersworn Canonist》 1《神聖の力線/Leyline of Sanctity》 3《フェアリーの忌み者/Faerie Macabre》 2《紅蓮破/Pyroblast》 1《血染めの月/Blood Moon》 2《クローサの掌握/Krosan Grip》 1《窒息/Choke》 第3-4位:ANT‐UBR 使用者:Ser Darío "Stark" González Main Deck 4《宝石鉱山/Gemstone Mine》 1《Volcanic Island》 1《Tropical Island》 1《Badlands》 2《Underground Sea》 2《沸騰する小湖/Scalding Tarn》 2《汚染された三角州/Polluted Delta》 1《血染めのぬかるみ/Bloodstained Mire》 4《渦まく知識/Brainstorm》 3《定業/Preordain》 2《オアリムの詠唱/Orim s Chant》 1《沈黙/Silence》 4《強迫/Duress》 4《暗黒の儀式/Dark Ritual》 3《陰謀団の儀式/Cabal Ritual》 3《冥府の教示者/Infernal Tutor》 1《むかつき/Ad Nauseam》 1《不正利得/Ill-Gotten Gains》 1《苦悶の触手/Tendrils of Agony》 4《炎の儀式/Rite of Flame》 4《燃え立つ願い/Burning Wish》 1《巣穴からの総出/Empty the Warrens》 4《水蓮の花びら/Lotus Petal》 4《ライオンの瞳のダイアモンド/Lion s Eye Diamond》 2《金属モックス/Chrome Mox》 Sideboard 1《残響する真実/Echoing Truth》 1《思考囲い/Thoughtseize》 1《冥府の教示者/Infernal Tutor》 1《不正利得/Ill-Gotten Gains》 1《苦悶の触手/Tendrils of Agony》 2《紅蓮破/Pyroblast》 1《ぶどう弾/Grapeshot》 1《巣穴からの総出/Empty the Warrens》 1《紅蓮地獄/Pyroclasm》 1《破壊放題/Shattering Spree》 3《ザンティッドの大群/Xantid Swarm》 1《恭しき沈黙/Reverent Silence》 第5-8位:GW Survival‐Order 使用者:Daniel Varela Main Deck 3《不毛の大地/Wasteland》 4《森/Forest》 1《平地/Plains》 1《ガイアの揺籃の地/Gaea s Cradle》 2《地平線の梢/Horizon Canopy》 1《Karakas》 4《Savannah》 1《樹木茂る山麓/Wooded Foothills》 1《霧深い雨林/Misty Rainforest》 4《吹きさらしの荒野/Windswept Heath》 4《貴族の教主/Noble Hierarch》 2《極楽鳥/Birds of Paradise》 3《復讐蔦/Vengevine》 3《ルーンの母/Mother of Runes》 3《聖遺の騎士/Knight of the Reliquary》 3《タルモゴイフ/Tarmogoyf》 2《クァーサルの群れ魔道士/Qasali Pridemage》 2《日を浴びるルートワラ/Basking Rootwalla》 1《エイヴンの思考検閲者/Aven Mindcensor》 1《フェアリーの忌み者/Faerie Macabre》 1《石鍛冶の神秘家/Stoneforge Mystic》 1《大祖始/Progenitus》 4《剣を鍬に/Swords to Plowshares》 4《適者生存/Survival of the Fittest》 3《自然の秩序/Natural Order》 1《梅澤の十手/Umezawa s Jitte》 Sideboard 1《無のロッド/Null Rod》 1《梅澤の十手/Umezawa s Jitte》 1《トーモッドの墓所/Tormod s Crypt》 1《大祖始の遺産/Relic of Progenitus》 3《エーテル宣誓会の法学者/Ethersworn Canonist》 1《悟りの教示者/Enlightened Tutor》 1《ルーンの光輪/Runed Halo》 1《平和の番人/Peacekeeper》 1《石鍛冶の神秘家/Stoneforge Mystic》 3《クローサの掌握/Krosan Grip》 1《ガドック・ティーグ/Gaddock Teeg》 第5-8位:GW Survival‐Retainers +B 使用者: Main Deck 1《ヴォルラスの要塞/Volrath s Stronghold》 1《森/Forest》 1《沼/Swamp》 1《平地/Plains》 1《Scrubland》 3《Savannah》 4《Bayou》 2《地平線の梢/Horizon Canopy》 3《吹きさらしの荒野/Windswept Heath》 3《新緑の地下墓地/Verdant Catacombs》 4《タルモゴイフ/Tarmogoyf》 4《極楽鳥/Birds of Paradise》 3《復讐蔦/Vengevine》 2《獣相のシャーマン/Fauna Shaman》 2《貴族の教主/Noble Hierarch》 1《壊死のウーズ/Necrotic Ooze》 1《Phyrexian Devourer》 1《トリスケリオン/Triskelion》 1《クウィリーオン・レインジャー/Quirion Ranger》 1《スクリブのレインジャー/Scryb Ranger》 1《永遠の証人/Eternal Witness》 1《叫び大口/Shriekmaw》 1《大物狙い/Big Game Hunter》 1《クァーサルの群れ魔道士/Qasali Pridemage》 1《日を浴びるルートワラ/Basking Rootwalla》 1《ゴブリンの太守スクイー/Squee, Goblin Nabob》 1《Shield Sphere》 1《忠臣/Loyal Retainers》 1《エメリアの盾、イオナ/Iona, Shield of Emeria》 4《剣を鍬に/Swords to Plowshares》 4《思考囲い/Thoughtseize》 4《適者生存/Survival of the Fittest》 Sideboard 1《エーテル宣誓会の法学者/Ethersworn Canonist》 3《根絶/Extirpate》 2《フェアリーの忌み者/Faerie Macabre》 3《自然の秩序/Natural Order》 2《クローサの掌握/Krosan Grip》 2《破滅的な行為/Pernicious Deed》 1《ガドック・ティーグ/Gaddock Teeg》 1《大祖始/Progenitus》 第5-8位:Elves‐Gw 使用者:Juan Miguel Carrascosa Main Deck 9《森/Forest》 1《ガイアの揺籃の地/Gaea s Cradle》 2《Savannah》 1《霧深い雨林/Misty Rainforest》 2《吹きさらしの荒野/Windswept Heath》 2《樹木茂る山麓/Wooded Foothills》 4《遺産のドルイド/Heritage Druid》 4《イラクサの歩哨/Nettle Sentinel》 4《ラノワールのエルフ/Llanowar Elves》 3《Fyndhorn Elves》 3《クウィリーオン・レインジャー/Quirion Ranger》 3《復讐蔦/Vengevine》 2《エルフの幻想家/Elvish Visionary》 2《獣相のシャーマン/Fauna Shaman》 2《ワイアウッドの共生虫/Wirewood Symbiote》 1《樺の知識のレインジャー/Birchlore Rangers》 1《永遠の証人/Eternal Witness》 1《威厳の魔力/Regal Force》 1《鏡の精体/Mirror Entity》 1《引き裂かれし永劫、エムラクール/Emrakul, the Aeons Torn》 4《適者生存/Survival of the Fittest》 4《垣間見る自然/Glimpse of Nature》 1《輪作/Crop Rotation》 1《原初の命令/Primal Command》 1《雲石の工芸品/Cloudstone Curio》 Sideboard 2《梅澤の十手/Umezawa s Jitte》 1《ブレンタンの炉の世話人/Burrenton Forge-Tender》 1《フェアリーの忌み者/Faerie Macabre》 3《自然の秩序/Natural Order》 2《自然の要求/Nature s Claim》 1《クローサの掌握/Krosan Grip》 1《傲慢な完全者/Imperious Perfect》 1《鉤爪の統率者/Caller of the Claw》 1《調和スリヴァー/Harmonic Sliver》 1《不屈の随員/Dauntless Escort》 1《大祖始/Progenitus》 第5-8位:UWB Control‐Fearie 使用者:Daniel Ballestín Main Deck 1《激浪の研究室/Riptide Laboratory》 3《変わり谷/Mutavault》 2《島/Island》 1《平地/Plains》 1《沼/Swamp》 3《Underground Sea》 2《Tundra》 1《Scrubland》 1《湿地の干潟/Marsh Flats》 3《溢れかえる岸辺/Flooded Strand》 3《汚染された三角州/Polluted Delta》 4《呪文づまりのスプライト/Spellstutter Sprite》 3《粗石の魔道士/Trinket Mage》 2《ヴェンディリオン三人衆/Vendilion Clique》 2《石鍛冶の神秘家/Stoneforge Mystic》 4《Force of Will》 3《呪文嵌め/Spell Snare》 4《渦まく知識/Brainstorm》 2《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 4《剣を鍬に/Swords to Plowshares》 3《苦花/Bitterblossom》 2《悪魔の布告/Diabolic Edict》 1《破滅の刃/Doom Blade》 1《師範の占い独楽/Sensei s Divining Top》 1《梅澤の十手/Umezawa s Jitte》 1《真髄の針/Pithing Needle》 1《仕組まれた爆薬/Engineered Explosives》 1《火と氷の剣/Sword of Fire and Ice》 Sideboard 1《虚無の呪文爆弾/Nihil Spellbomb》 1《大祖始の遺産/Relic of Progenitus》 1《真髄の針/Pithing Needle》 2《呪文貫き/Spell Pierce》 3《非業の死/Perish》 3《仕組まれた爆薬/Engineered Explosives》 2《根絶/Extirpate》 2《翻弄する魔道士/Meddling Mage》
https://w.atwiki.jp/civilization/pages/309.html
MOD/作成情報/GlobalDefines.xml MOD/作成情報/GlobalDefines.xml [#sd66bbf3] はじめに [#sc9ba456] 編集対象ファイル [#mddfcb60] GlobalDefines.xml [#x01a1816] 設定項目キーの詳細 [#da3f109d] はじめに ゲーム全体に関わる設定の編集方法の概要です。 CIV IV Wiki(英語サイト)のhttp //civ4.wikidot.com/xml globaldefines を参考にしながらBeyond the Sword日本語版3.19で調査しています。 無印、WLと比べるとキーの種類が増減していると思われるので注意してください。 編集対象ファイル yenMy Games yenSid Meier s Civilization 4(J) yenBeyond the Sword(J) yenCustomAssets yenXML yenGlobalDefines.xml GlobalDefines.xml <Define>タグで設定について定義。 要素名 説明 備考 DefineName 設定項目キー。このキーが設定項目なので詳しく後述 iDefineIntVal 整数による設定値 それぞれ設定項目キーごとにどれで設定値を書くか決まっているので、設定値ではなくタグ自体を勝手に変えると危険。 fDefineFloatVal 小数による設定値 DefineTextVal 文章による設定値 設定項目キーの詳細 <DefineName>に使われる設定項目キーの詳細について。 使われている場所が見つからないことを確認し変更しても意味が無いだろう項目についてはこの背景色で表示 BtS本編では使っていないことを確認したがMODを作る際に他の部分の変更を伴えば効果があるだろう項目についてはこの背景色で表示 設定項目キー 説明 初期値 CIV4_VERSION ゲームのバージョン番号 319 MIN_VERSION ? どこで用いているか不明 000 SAVE_VERSION セーブデータのバージョン 302 MAX_NUM_LANGUAGES ? 言語の種類を増やせる最大の数? 100 LAND_TERRAIN 陸地の基本的な基本地形 TERRAIN_GRASS DEEP_WATER_TERRAIN 陸地から離れた水タイルの基本的な基本地形 TERRAIN_OCEAN SHALLOW_WATER_TERRAIN 陸地のそばの水タイルの基本的な基本地形 TERRAIN_COAST LAND_IMPROVEMENT 市民が働いている陸地タイルの見た目を変えるための地形改善 IMPROVEMENT_LAND_WORKED WATER_IMPROVEMENT 市民が働いている水タイルの見た目を変えるための地形改善 IMPROVEMENT_WATER_WORKED RUINS_IMPROVEMENT 都市を破壊したときに残される地形改善 IMPROVEMENT_CITY_RUINS NUKE_FEATURE 核兵器を落とした後に残される特殊地形 FEATURE_FALLOUT GLOBAL_WARMING_TERRAIN 温暖化による変化先の基本地形 TERRAIN_DESERT CAPITAL_BUILDINGCLASS 首都を決定する建物 BUILDINGCLASS_PALACE DEFAULT_SPECIALIST 市民配置を解除したときに配置されるデフォルトの専門家 SPECIALIST_CITIZEN INITIAL_CITY_ROUTE_TYPE 都市が道扱いされるときの道の種類 ROUTE_ROAD STANDARD_HANDICAP プレイヤーの初期難易度 HANDICAP_NOBLE STANDARD_HANDICAP_QUICK クイックゲームのときのプレイヤーの初期難易度 HANDICAP_CHIEFTAIN STANDARD_GAMESPEED ゲームスピードの初期設定 GAMESPEED_NORMAL STANDARD_TURNTIMER ターンタイマーの初期設定 TURNTIMER_MEDIUM STANDARD_CLIMATE 気候の初期設定 CLIMATE_TEMPERATE STANDARD_SEALEVEL 海面の初期設定 SEALEVEL_MEDIUM STANDARD_ERA 開始時代の初期設定 ERA_ANCIENT STANDARD_CALENDAR ? CALENDAR_DEFAULT AI_HANDICAP AIプレイヤーのハンディキャップ HANDICAP_NOBLE BARBARIAN_HANDICAP 蛮族のハンディキャップ HANDICAP_CHIEFTAIN BARBARIAN_CIVILIZATION 蛮族の文明 CIVILIZATION_BARBARIAN BARBARIAN_LEADER 蛮族の指導者 LEADER_BARBARIAN MAX_PLOT_LIST_SIZE ? 10 MAX_PLOT_LIST_ROWS ? 10 EVENT_MESSAGE_TIME 画面上部中央に表示されるさまざまな報告が自然に消えるまでの時間 10 EVENT_MESSAGE_TIME_LONG 敵の接近などのときに表示されるアイコンなどが自然に消えるまでの時間 20 EVENT_MESSAGE_STAGGER_TIME ? どこで用いているか不明 3 START_YEAR ゲームスタート時の年 -4000 WEEKS_PER_MONTHS 1ヶ月が何週間かを指定 4 TERRAIN_POINTS 5 RECON_VISIBILITY_RANGE 航空ユニットの偵察任務で見える範囲 5 PLOT_VISIBILITY_RANGE タイルが見える範囲の基本値 1 UNIT_VISIBILITY_RANGE ユニットが見える範囲の基本値 1 PEAK_SEE_FROM_CHANGE 山岳タイルから見るときの見通し(*1)の補正加算値 2 PEAK_SEE_THROUGH_CHANGE 山岳タイルの見通しの補正加算値 2 HILLS_SEE_FROM_CHANGE 丘陵タイルから見るときの見通しの補正加算値 1 HILLS_SEE_THROUGH_CHANGE 丘陵タイルの見通しの補正加算値 1 SEAWATER_SEE_FROM_CHANGE 水タイルから見るときの見通しの補正加算値 0 SEAWATER_SEE_THROUGH_CHANGE 水タイルの見通しの補正加算値 0 RAND_YIELD_PRESENCE_DIE_ROLLS ? どこで用いているか不明 16 MAX_YIELD_STACK タイル産出のシンボルが大サイズになる数 5 MOVE_DENOMINATOR ? 移動コストをどれだけ細分化して管理するか? 60 STARTING_DISTANCE_PERCENT 初期配置のときに各文明間を離す距離のマップ全体のサイズに対するパーセンテージ 12 OWN_TEAM_STARTING_MODIFIER チーム戦のときにAIが都市を味方に近い方に建てやすくなる補正倍率 80 RIVAL_TEAM_STARTING_MODIFIER チーム戦のときにAIが都市を敵に近い方に建てやすくなる補正倍率 125 MIN_CIV_STARTING_DISTANCE 初期配置のときに各文明間を離す最低距離 10 MIN_ANIMAL_STARTING_DISTANCE 動物ユニットが発生するために必要な他のユニットとの距離 2 MIN_BARBARIAN_STARTING_DISTANCE 蛮族ユニットが発生するために必要な他のユニットとの距離 2 MIN_BARBARIAN_CITY_STARTING_DISTANCE 蛮族都市が発生するために必要な他の都市との距離 2 MIN_CITY_RANGE 都市を建てられる最低距離 2 FREE_CITY_CULTURE 都市を建てたタイルに初期に蓄積される文化値 2 FREE_CITY_ADJACENT_CULTURE 文化圏に取り込まれたタイルに初期に蓄積される文化値 1 CITY_FREE_CULTURE_GROWTH_FACTOR 都市の文化レベルにより余分に蓄積される文化値 20 GREAT_WORKS_CULTURE_TURNS 大芸術家などのユニットによる文化増加を内部的に何回に分けて処理するか 20 OWNERSHIP_SCORE_DURATION_THRESHOLD 領土スコアに加算されるために必要なタイルの占有ターン数 20 NUM_DO_GOODY_ATTEMPTS お菓子の小屋のイベントを選ぶ際に何回まで再抽選を行うか(*2) 10 MAX_CIVIC_OPTIONS 各社会制度の選択肢の最大数 5 BASE_CIVIC_ANARCHY_LENGTH 社会制度変更時の無政府状態期間の基本値 1 BASE_RELIGION_ANARCHY_LENGTH 国教変更時の無政府状態期間の基本値 1 COMMERCE_PERCENT_CHANGE_INCREMENTS 科学スライダーなどの変更の刻み幅 10 INITIAL_TRADE_ROUTES 初期交易路数 1 NUM_OR_TECH_PREREQS 技術の前提技術のうち「どれか1つでよい」ものの最大設定数 4 NUM_AND_TECH_PREREQS 技術の前提技術のうち「全て必要である」ものの最大設定数 4 NUM_UNIT_AND_TECH_PREREQS ユニットの前提技術のうち「全て必要である」ものの最大設定数 3 NUM_BUILDING_AND_TECH_PREREQS 建物の前提技術のうち「全て必要である」ものの最大設定数 3 BASE_RESEARCH_RATE 研究につぎ込まれるビーカーの基本値 1 NUM_UNIT_PREREQ_OR_BONUSES ユニットの前提資源のうち「どれか1つでよい」ものの最大設定数 4 NUM_BUILDING_PREREQ_OR_BONUSES 建物の前提資源のうち「どれか1つでよい」ものの最大設定数 4 NUM_CORPORATION_PREREQ_BONUSES 建物の前提資源の最大設定数 5 NUM_ROUTE_PREREQ_OR_BONUSES 道系の地形改善の前提資源のうち「どれか1つでよい」ものの最大設定数 2 MAX_WORLD_WONDERS_PER_CITY 同一都市に建てることができる世界遺産の最大数 -1 MAX_TEAM_WONDERS_PER_CITY 同一都市に建てることができるチーム遺産の最大数 -1 MAX_NATIONAL_WONDERS_PER_CITY 同一都市に建てることができる国家遺産の最大数 2 MAX_NATIONAL_WONDERS_PER_CITY_FOR_OCC OCCの場合の同一都市に建てることができる国家遺産の最大数 5 MAX_BUILDINGS_PER_CITY 同一都市に建てることができる建物の最大数 -1 INITIAL_CITY_POPULATION 都市の初期人口 1 INITIAL_AI_CITY_PRODUCTION AI都市の設立時にあらかじめ入っているハンマー 10 BASE_CITY_GROWTH_THRESHOLD 人口を増加させるのに必要な食料の基本値 20 CITY_GROWTH_MULTIPLIER 人口増加に必要な食料の人口1人あたりの増加値 2 FOOD_CONSUMPTION_PER_POPULATION 人口1人が消費する食料 2 NEW_HURRY_MODIFIER ハンマーが全く入っていないものを緊急生産するときの補正値 50 CONSCRIPT_MIN_CITY_POPULATION 徴兵を行うために必要な最低人口 5 CONSCRIPT_POPULATION_PER_COST 徴兵の際の人口1人あたりのハンマー量 60 CONSCRIPT_MIN_CULTURE_PERCENT 徴兵を行うために必要な最低文化比率 10 FRESH_WATER_HEALTH_CHANGE きれいな水による衛生変化値 2 POWER_HEALTH_CHANGE 電力の供給による衛生変化値 -2 DIRTY_POWER_HEALTH_CHANGE 不衛生な電力供給による追加衛生変化値 -2 INITIAL_CITY_MAINTENANCE 都市維持費の初期値 0 MAX_DISTANCE_CITY_MAINTENANCE 距離依存の維持費の基本値 25 MAX_TRADE_ROUTES 都市あたりの交易路の最大本数 8 MIN_TIMER_UNIT_DOUBLE_MOVES 同時ターンゲームのときにユニットを動かしてからもう一度動かせるようになるまでにかかる時間 32 DYING_PAUSE ? どこで用いているか不明 8 COMBAT_DAMAGE 戦闘のダメージ計算の基本値 20 AIR_COMBAT_DAMAGE 地上部隊への爆撃のダメージ計算の基本値 30 INTERCEPTION_MAX_ROUNDS 迎撃戦闘のラウンド数の最大値 5 MAX_INTERCEPTION_DAMAGE 迎撃戦闘のラウンドあたりのダメージの最大値兼基本値 50 MIN_INTERCEPTION_DAMAGE 迎撃戦闘のラウンドあたりのダメージの最小値 10 RANGE_COMBAT_DAMAGE 遠距離砲撃のダメージ計算の基本値 30 COLLATERAL_COMBAT_DAMAGE 副次ダメージのダメージ計算の基本値 10 MAX_HIT_POINTS 内部的なヒットポイントの最大値 100 COMBAT_DIE_SIDES 内部的な戦闘の判定に用いる乱数の最大値 1000 HILLS_EXTRA_DEFENSE 丘陵の防御ボーナス 25 RIVER_ATTACK_MODIFIER 渡河攻撃による攻撃ボーナス -25 AMPHIB_ATTACK_MODIFIER 上陸攻撃による攻撃ボーナス -50 ENEMY_HEAL_RATE 敵対地域におけるヒットポイント回復率 5 NEUTRAL_HEAL_RATE 中立地域におけるヒットポイント回復率 10 FRIENDLY_HEAL_RATE 味方地域におけるヒットポイント回復率 15 CITY_HEAL_RATE 都市におけるヒットポイント回復率 20 FOUND_RELIGION_CITY_RAND 聖都の決定に用いる乱数の最大値 10 FOUND_CORPORATION_CITY_RAND 企業本社の決定に用いる乱数の最大値? 10 GREAT_PEOPLE_THRESHOLD_INCREASE 必要偉人ポイントが自分の偉人発生のたびに増加する倍率 50 GREAT_PEOPLE_THRESHOLD_INCREASE_TEAM 必要偉人ポイントがチームメンバーの偉人発生のたびに増加する倍率 50 GREAT_PEOPLE_THRESHOLD 偉人を発生させるために必要な偉人ポイント 100 GREAT_GENERALS_THRESHOLD_INCREASE 必要大将軍ポイントが自分の大将軍発生のたびに増加する倍率 50 GREAT_GENERALS_THRESHOLD_INCREASE_TEAM 必要大将軍ポイントがチームメンバーの大将軍発生のたびに増加する倍率 50 GREAT_GENERALS_THRESHOLD 大将軍を発生させるために必要な大将軍ポイント 30 BASE_SPY_SABOTAGE_COST 旧仕様スパイの改善破壊コスト 200 BASE_SPY_DESTROY_COST 旧仕様スパイの生産物破壊基本コスト 50 SPY_DESTROY_COST_MULTIPLIER_LIMITED 旧仕様スパイの生産物破壊コストの制限数付き生産物の場合の補正倍率 4 SPY_DESTROY_COST_MULTIPLIER 旧仕様スパイの生産物破壊基本コストの制限数無しの生産物の場合の補正倍率 2 BASE_SPY_STEAL_PLANS_COST 旧仕様スパイの研究奪取基本コスト 100 SPY_STEAL_PLANS_COST_MULTIPLIER 旧仕様スパイの研究奪取コストの補正倍率 1 QUICKSAVE QuickSave LAKE_PLOT_RAND 160 PLOTS_PER_RIVER_EDGE 12 RIVER_SOURCE_MIN_RIVER_RANGE 4 RIVER_SOURCE_MIN_SEAWATER_RANGE 2 LAKE_MAX_AREA_SIZE 9 INITIAL_BASE_FREE_UNITS 4 INITIAL_BASE_FREE_MILITARY_UNITS 2 INITIAL_FREE_UNITS_POPULATION_PERCENT 24 INITIAL_FREE_MILITARY_UNITS_POPULATION_PERCENT 12 INITIAL_GOLD_PER_UNIT 1 INITIAL_FREE_OUTSIDE_UNITS 4 INITIAL_OUTSIDE_UNIT_GOLD_PERCENT 50 ANIMAL_MAX_XP_VALUE 5 BARBARIAN_MAX_XP_VALUE 10 BASE_GOLDEN_AGE_UNITS 1 GOLDEN_AGE_UNITS_MULTIPLIER 1 GOLDEN_AGE_LENGTH 8 GOLDEN_AGE_GREAT_PEOPLE_MODIFIER 100 HILLS_EXTRA_MOVEMENT 1 FEATURE_GROWTH_MODIFIER 25 ROUTE_FEATURE_GROWTH_MODIFIER -50 THEIR_POPULATION_TRADE_PERCENT 50 CAPITAL_TRADE_MODIFIER 25 OVERSEAS_TRADE_MODIFIER 100 FOREIGN_TRADE_MODIFIER 150 FOREIGN_TRADE_FULL_CREDIT_PEACE_TURNS 50 OUR_POPULATION_TRADE_MODIFIER 5 OUR_POPULATION_TRADE_MODIFIER_OFFSET -10 TRADE_PROFIT_PERCENT 20 EXTRA_YIELD 1 FORTIFY_MODIFIER_PER_TURN 5 MAX_FORTIFY_TURNS 5 WW_UNIT_KILLED_ATTACKING 3 WW_KILLED_UNIT_DEFENDING 1 WW_UNIT_KILLED_DEFENDING 2 WW_KILLED_UNIT_ATTACKING 2 WW_UNIT_CAPTURED 2 WW_CAPTURED_UNIT 1 WW_CAPTURED_CITY 6 WW_HIT_BY_NUKE 3 WW_ATTACKED_WITH_NUKE 12 WW_DECAY_RATE -1 WW_DECAY_PEACE_PERCENT 99 NUKE_FALLOUT_PROB 50 NUKE_UNIT_DAMAGE_BASE 30 NUKE_UNIT_DAMAGE_RAND_1 50 NUKE_UNIT_DAMAGE_RAND_2 50 NUKE_NON_COMBAT_DEATH_THRESHOLD 60 NUKE_BUILDING_DESTRUCTION_PROB 40 NUKE_POPULATION_DEATH_BASE 30 NUKE_POPULATION_DEATH_RAND_1 20 NUKE_POPULATION_DEATH_RAND_2 20 GLOBAL_WARMING_PROB 20 GLOBAL_WARMING_FOREST 50 GLOBAL_WARMING_UNHEALTH_WEIGHT 20 GLOBAL_WARMING_NUKE_WEIGHT 50 TECH_COST_EXTRA_TEAM_MEMBER_MODIFIER 50 TECH_COST_TOTAL_KNOWN_TEAM_MODIFIER 30 TECH_COST_KNOWN_PREREQ_MODIFIER 20 PEACE_TREATY_LENGTH 10 MAX_ANARCHY_TURNS 100 MIN_REVOLUTION_TURNS 5 MIN_CONVERSION_TURNS 5 OCCUPATION_CULTURE_PERCENT_THRESHOLD 75 BASE_OCCUPATION_TURNS 3 OCCUPATION_TURNS_POPULATION_PERCENT 50 BASE_REVOLT_OCCUPATION_TURNS 2 REVOLT_OCCUPATION_TURNS_PERCENT 3 REVOLT_TOTAL_CULTURE_MODIFIER 100 REVOLT_OFFENSE_STATE_RELIGION_MODIFIER 100 REVOLT_DEFENSE_STATE_RELIGION_MODIFIER -50 REVOLT_TEST_PROB 10 NUM_WARNING_REVOLTS 1 BASE_REVOLT_FREE_UNITS 1 REVOLT_FREE_UNITS_PERCENT 15 NO_MILITARY_PERCENT_ANGER 334 AT_WAR_CULTURE_ANGER_MODIFIER 50 CULTURE_PERCENT_ANGER 400 RELIGION_PERCENT_ANGER 800 HURRY_POP_ANGER 1 HURRY_ANGER_DIVISOR 10 CONSCRIPT_POP_ANGER 3 CONSCRIPT_ANGER_DIVISOR 10 DEFY_RESOLUTION_POP_ANGER 5 DEFY_RESOLUTION_ANGER_DIVISOR 20 TEMP_HAPPY 1 BASE_WAR_WEARINESS_MULTIPLIER 2 FORCED_WAR_WAR_WEARINESS_MODIFIER -50 MULTIPLAYER_WAR_WEARINESS_MODIFIER 0 PERCENT_ANGER_DIVISOR 1000 BASE_FEATURE_PRODUCTION_PERCENT 67 FEATURE_PRODUCTION_PERCENT_MULTIPLIER 0 DIFFERENT_TEAM_FEATURE_PRODUCTION_PERCENT 67 UNIT_PRODUCTION_PERCENT 100 BUILDING_PRODUCTION_PERCENT 100 PROJECT_PRODUCTION_PERCENT 100 MAXED_UNIT_GOLD_PERCENT 100 MAXED_BUILDING_GOLD_PERCENT 100 MAXED_PROJECT_GOLD_PERCENT 100 MAX_CITY_DEFENSE_DAMAGE 100 CITY_DEFENSE_DAMAGE_HEAL_RATE 5 UPKEEP_POPULATION_OFFSET -8 UPKEEP_CITY_OFFSET -1 CIRCUMNAVIGATE_FREE_MOVES 1 BARBARIAN_FREE_TECH_PERCENT 3 RAZING_CULTURAL_PERCENT_THRESHOLD 25 BASE_CAPTURE_GOLD 20 CAPTURE_GOLD_PER_POPULATION 10 CAPTURE_GOLD_RAND1 50 CAPTURE_GOLD_RAND2 50 CAPTURE_GOLD_MAX_TURNS 50 CITY_BARBARIAN_DEFENSE_MODIFIER 25 MIN_EXPERIENCE_PER_COMBAT 1 MAX_EXPERIENCE_PER_COMBAT 10 EXPERIENCE_FROM_WITHDRAWL 1 MAX_EXPERIENCE_AFTER_UPGRADE 10 BUILDING_PRODUCTION_DECAY_TIME 50 BUILDING_PRODUCTION_DECAY_PERCENT 99 UNIT_PRODUCTION_DECAY_TIME 10 UNIT_PRODUCTION_DECAY_PERCENT 98 BASE_UNIT_UPGRADE_COST 20 UNIT_UPGRADE_COST_PER_PRODUCTION 3 WAR_SUCCESS_DEFENDING 3 WAR_SUCCESS_ATTACKING 4 WAR_SUCCESS_UNIT_CAPTURING 1 WAR_SUCCESS_CITY_CAPTURING 10 WAR_SUCCESS_NUKE 10 GAME_CITY_SIZE_METHOD METHOD_EXPONENTIAL GAME_CITY_SIZE_MAX_PERCENT_UNIQUE 0.7 GAME_CITY_SIZE_EXP_MODIFIER 1.05 GAME_CITY_SIZE_LINMAP_AT_0 8 GAME_CITY_SIZE_LINMAP_AT_50 240 DIPLO_VOTE_SECRETARY_GENERAL_INTERVAL 4 TEAM_VOTE_MIN_CANDIDATES 2 DIPLOMACY_VALUE_REMAINDER 10 INITIAL_STATE_RELIGION_HAPPINESS 1 INITIAL_NON_STATE_RELIGION_HAPPINESS 0 RELIGION_SPREAD_DISTANCE_DIVISOR 100 RELIGION_SPREAD_RAND 1000 CORPORATION_FOREIGN_SPREAD_COST_PERCENT 200 HOLY_CITY_INFLUENCE 1 WE_LOVE_THE_KING_RAND 1000 WE_LOVE_THE_KING_POPULATION_MIN_POPULATION 8 PLOT_SIZE 180.0 DISABLE_CLOSE_ZOOM_MODE 0 CAMERA_UPPER_PITCH -90.0 CAMERA_LOWER_PITCH -28.0 CAMERA_MIN_SCROLL_SPEED 300 CAMERA_MAX_SCROLL_SPEED 1800 CAMERA_MIN_YAW -45.0 CAMERA_MAX_YAW 45.0 CAMERA_START_DISTANCE 2200 CAMERA_MAX_TRAVEL_DISTANCE 3000 CAMERA_MIN_DISTANCE 700 CAMERA_MAX_TURN_OFFSET 0.1 CAMERA_SMALLEST_MAX_DISTANCE 7000 CAMERA_FORCE_TO_SMALLEST_MAX_DISTANCE 0 CAMERA_NEAR_FAR_PLANE_RATIO 100 ALLOW_UNIT_SCALE_ADJUST_ON_ZOOM 1 RENDER_AREABORDER_UNDER_FEATURES 0 RENDER_GLOBEVIEW_CLOUDS 1 RENDER_WATER 1 CAMERA_CITY_ZOOM_IN_DISTANCE 3500 CAMERA_BATTLE_ZOOM_IN_DISTANCE 900 CAMERA_SHRINE_ZOOM_IN_DISTANCE 900 CAMERA_FAR_CLIP_Z_HEIGHT 0 EFFECT_DEFAULT_SIZE 50.0 UNIT_MULTISELECT_MAX 5 UNIT_MULTISELECT_SCALE 1.0 UNIT_MULTISELECT_DISTANCE 0.175 FIELD_OF_VIEW 42.0 IMPROVEMENT_SCALE 0.9 BONUS_SCALE 0.9 SHADOW_SCALE 1.0 HEALTH_BAR_WIDTH 100.0 AIR_IDLE_HEIGHT 100.0 AIR_PATROL_RADIUS 1.5 AIR_PATROL_SPEED 30.0 AIR_PATROL_HEIGHT 200.0 AIR_BOMB_HEIGHT 200.0 AIR_EXECUTE_DISTANCE 650.0 AIR_EXECUTE_FINISH 400.0 AIR_DEFEND_DISTANCE 450.0 AIR_DEFEND_FINISH 300.0 UNIT_ANIM_PAGE_MAX 5 DEFAULT_ANIM_PAGE_MAX 2 FLAG_OFFSET_X -0.667 FLAG_OFFSET_Y 0.0 FLAG_OFFSET2_X -0.8 FLAG_OFFSET2_Y -0.03 UNIT_TRAIL_RESOLUTION 5.0 SCORE_POPULATION_FACTOR 5000 SCORE_LAND_FACTOR 2000 SCORE_WONDER_FACTOR 1000 SCORE_TECH_FACTOR 2000 SCORE_FREE_PERCENT 0 SCORE_VICTORY_PERCENT 0 SCORE_HANDICAP_PERCENT_OFFSET -60 SCORE_HANDICAP_PERCENT_PER 20 MINIMAP_RENDER_SIZE 512 TURN_LOG_MAX_WIDTH 400 TURN_LOG_MAX_HEIGHT 300 TURN_LOG_MIN_HEIGHT 80 LEADERHEAD_RANDOM Art/LeaderHeads/RandomLeader.dds SINGLE_UNIT_GFX_EXTRA_SCALE 1.25 VASSAL_REVOLT_OWN_LOSSES_FACTOR 50 VASSAL_REVOLT_MASTER_LOSSES_FACTOR 0 VASSAL_HAPPINESS 1 FREE_VASSAL_LAND_PERCENT 50 FREE_VASSAL_POPULATION_PERCENT 50 WARLORD_EXTRA_EXPERIENCE_PER_UNIT_PERCENT 0 COMBAT_EXPERIENCE_IN_BORDERS_PERCENT 100 VICTORY_SOUNDTRACK_AVAILABLE 0 MAX_WITHDRAWAL_PROBABILITY 90 MAX_INTERCEPTION_PROBABILITY 100 MAX_EVASION_PROBABILITY 90 PLAYER_ALWAYS_RAZES_CITIES 0 MIN_WATER_SIZE_FOR_OCEAN 10 MIN_CITY_ATTACK_MODIFIER_FOR_SIEGE_TOWER 10 ESPIONAGE_CITY_POP_EACH_MOD 0 ESPIONAGE_CITY_TRADE_ROUTE_MOD -20 ESPIONAGE_CITY_RELIGION_STATE_MOD -15 ESPIONAGE_CITY_HOLY_CITY_MOD -25 ESPIONAGE_CULTURE_MULTIPLIER_MOD 50 ESPIONAGE_DISTANCE_MULTIPLIER_MOD 100 ESPIONAGE_SPENDING_MULTIPLIER 100 ESPIONAGE_EACH_TURN_UNIT_COST_DECREASE 10 ESPIONAGE_INTERCEPT_SPENDING_MAX 25 ESPIONAGE_INTERCEPT_COUNTERSPY 15 ESPIONAGE_INTERCEPT_COUNTERESPIONAGE_MISSION 20 ESPIONAGE_INTERCEPT_RECENT_MISSION 15 ESPIONAGE_SPY_REVEAL_IDENTITY_PERCENT 25 ESPIONAGE_SPY_INTERCEPT_MOD -75 ESPIONAGE_SPY_NO_INTRUDE_INTERCEPT_MOD -90 ESPIONAGE_SPY_MISSION_ESCAPE_MOD -50 FOW_WAS_VISIBLE_COLOR 0.43 FOW_MINIMAP_WAS_VISIBLE_COLOR 0.43 CITY_SCREEN_FOG_ENABLED 1 AI_CAN_DISBAND_UNITS 1 CAMERA_CITY_TURN 0 CAMERA_CITY_NO_PITCH 1 CAMERA_SPECIAL_PITCH -90.0 CITY_SCREEN_CLICK_WILL_EXIT 1 WATER_POTENTIAL_CITY_WORK_FOR_AREA 0 LAND_UNITS_CAN_ATTACK_WATER_CITIES 0 CITY_MAX_NUM_BUILDINGS 1 RANGED_ATTACKS_USE_MOVES 0 AI_SHOULDNT_MANAGE_PLOT_ASSIGNMENT 0 ROUTE_Z_BIAS 3 RIVER_Z_BIAS 3 ADVANCED_START_ALLOW_UNITS_OUTSIDE_CITIES 0 ADVANCED_START_MAX_UNITS_PER_CITY 2 ADVANCED_START_SIGHT_RANGE 4 ADVANCED_START_CITY_COST 67 ADVANCED_START_CITY_COST_INCREASE 0 ADVANCED_START_POPULATION_COST 150 ADVANCED_START_POPULATION_COST_INCREASE 0 ADVANCED_START_CULTURE_COST 25 ADVANCED_START_CULTURE_COST_INCREASE 0 ADVANCED_START_VISIBILITY_COST 2 ADVANCED_START_VISIBILITY_COST_INCREASE 3 ADVANCED_START_CITY_PLACEMENT_MAX_RANGE 6 NEW_CITY_BUILDING_VALUE_MODIFIER -60 IGNORE_PLOT_GROUP_FOR_TRADE_ROUTES 0 EVENT_PROBABILITY_ROLL_SIDES 100 FIRST_EVENT_DELAY_TURNS 20 CIVILOPEDIA_SHOW_ACTIVE_CIVS_ONLY 0 USE_MODDERS_PLAYEROPTION_1 0 USE_MODDERS_PLAYEROPTION_2 0 USE_MODDERS_PLAYEROPTION_3 0 CITY_AIR_UNIT_CAPACITY 4 COLONY_NUM_FREE_DEFENDERS 2 SHIP_BLOCKADE_RANGE 3 PATH_DAMAGE_WEIGHT 0 USE_SPIES_NO_ENTER_BORDERS 0 NO_ESPIONAGE_CULTURE_LEVEL_MODIFIER 100 FORCE_UNOWNED_CITY_TIMER 2 以下調査継続中
https://w.atwiki.jp/ohden/pages/296.html
Redmine installと初期設定 ■Redmine2.3をCentOS5.5に導入するのに苦労した 基本的にはhttp //blog.redmine.jp/articles/2_3/installation_centos/に書いてある内容で概ね問題無いが、いくつか詰まったところがあったのでメモ。 EPELリポジトリの登録 CentOS6用なので不要。 ImageMagickとヘッダファイル・日本語フォント yumで入るImageMagickだとbundlerで求められるversionより低いので怒られる。 故に、手動で導入。 # wget ftp //ftp.u-aizu.ac.jp/pub/graphics/image/ImageMagick/imagemagick.org/ImageMagick-6.8.4-8.tar.gz # tar zxvf ImageMagick-6.8.4-8.tar.gz # cd ImageMagick-6.8.4-8 http //www.imagemagick.org/script/install-source.php#unix を参考にしてコマンド実行。 paco使った方が良いので『make install』のトコだけ『paco -D make install』になる。 Rubyのビルド 実行前にlibyamlが入ってるか確認。入って無かったら入れる。 これ入れないでRuby1.9.3入れてしまうとuninstall後に再buildしてぇの再installになるので注意。 # wget http //pyyaml.org/download/libyaml/yaml-0.1.4.tar.gz # tar zxvf yaml-0.1.4.tar.gz # cd yaml-0.1.4 # ./configure # make # paco -D make install Gemパッケージのインストール 『PKG_CONFIG_PATH』に『MagickCore.pc』があるpathを設定。 CentOS5.5の環境では『/usr/local/lib/pkgconfig/』に入ってましたので、 # export PKG_CONFIG_PATH=/usr/local/lib/pkgconfig/ を設定。 もしかしたら、MagickWand.hが無いとか言われてダメかも知れん。そん時は # ln -s /root/wk/ImageMagick-6.8.4-8/wand /usr/include/wand とかしてあげると通ると思う。 多分、他には詰まったところないと思うんじゃけどなぁ...(´д`;) 最後に、忘れないようにデフォルトデータ取得 # bundle exec rake redmine load_default_data RAILS_ENV="production" ■Ubuntuにredmine入れてみる ◆環境 Ubuntu 10.04LTS Ruby 1.8.7 gem 1.3.7 Rails 2.3.10 SQLite 3.7.3 gem list actionmailer (2.3.10)actionpack (2.3.10)activerecord (2.3.10)activeresource (2.3.10)activesupport (2.3.10)rack (1.1.0)rails (2.3.10)rake (0.8.7)vim-ruby (2007.05.07) 使用するDB毎に以下のモジュールを導入済が前提。 SQLite3 sudo gem install sqlite3-ruby PostgreSql sudo gem install MySQL sudo gem install ※PosgreとMySQLはよう調べとらんです。(ノ∀`) ◆install install手順 http //redmine.jp/tech_note/install/ tarballの取得元 http //redmine.jp/download/ http //rubyforge.org/frs/?group_id=1850 tarball取得。 wget http //rubyforge.org/frs/download.php/72627/redmine-1.0.2.tar.gz 解凍。 tar zxvf redmine-1.0.2.tar.gz Redmineはmakeやrake使ってinstallする訳じゃ無いです。 アプリケーションではなくRailsアプリケーションなので、導入したい場所に移動させて、稼働させるだけでok。 なので、とりあえずdirを変更。 mv redmine-1.0.2 redmine cd redmine 以降の作業は、この『redmine』dirをカレントdirとして行う。 scriptとかで相対path使ってたりするみたいなので、安全のために。 cp config/database.yml.example config/database.yml vi config/database.yml 不要な所を削って、いるトコ足して... production adapter sqlite3database db/redmine.dbtimeout 5000 こんな感じにしてやる。Sqlite3以外のパターンはまた今度。 多分、将来的にPostgreSQLにはするつもり。 セッション暗号化用鍵の生成。 rake config/initializers/session_store.rb ※後でわかりますが、ここで『ls config/initializers』とかして作成されたのを確認しておくことを勧めます。w DB初期化。 rake db migrate RAILS_ENV=production (in /var/www/redmine)rake aborted!RubyGem version error rack(1.1.0 not ~ 1.0.1)(See full trace by running task with --trace) と、rackのversionにご立腹らしい。 gem list *** LOCAL GEMS ***actionmailer (2.3.10)actionpack (2.3.10)activerecord (2.3.10)activeresource (2.3.10)activesupport (2.3.10)rack (1.1.0)rails (2.3.10)rake (0.8.7)sqlite3-ruby (1.3.2)vim-ruby (2007.05.07) rails入れたときに一緒に入ったversionは1.1.0なんじゃが、お気に召さんらしい。 仕方がないのでrackをuninstallして... sudo gem uninstall rack Remove executables rackupin addition to the gem? [Yn] yRemoving rackupYou have requested to uninstall the gem rack-1.1.0actionpack-2.3.10 depends on [rack (~ 1.1.0)]If you remove this gems, one or more dependencies will not be met.Continue with Uninstall? [Yn] ySuccessfully uninstalled rack-1.1.0 ご所望のversionをinstall sudo gem install rack -v="1.0.1" Successfully installed rack-1.0.11 gem installedInstalling ri documentation for rack-1.0.1...Installing RDoc documentation for rack-1.0.1... gemを見てみると『1.0.1』になりましたね。 gem list *** LOCAL GEMS ***actionmailer (2.3.10)actionpack (2.3.10)activerecord (2.3.10)activeresource (2.3.10)activesupport (2.3.10)rack (1.0.1)rails (2.3.10)rake (0.8.7)sqlite3-ruby (1.3.2)vim-ruby (2007.05.07) で、再度DBの初期化に挑戦。 rake db migrate RAILS_ENV=production (in /var/www/redmine)rake aborted!A key is required to write a cookie containing the session data. Use config.action_controller.session = { key = "_myapp_session", secret = "some secret phrase" } in config/environment.rb(See full trace by running task with --trace) 何か怒られた... 『config/environment.rb』に何か入れろと申されてます... vi config/environment.rb 言われるがままに、対象のfileをviで開いて、config.action_controller付近に config.action_controller.session = { key = "_myapp_session", secret = "some secret phrase" } を追加。 再度、DBの初期化に挑戦。 rake db migrate RAILS_ENV=production (in /var/www/redmine)rake aborted!Secret should be something secure, like "71b543f236299d3dae2cdcbf8a170a4c". The value you provided, "some secret phrase", is shorter than the minimum length of 30 characters(See full trace by running task with --trace) なんでこんなに色々言われんだ... 何か暗号化の文字列が短すぎるとかど~とか...30文字以上にしろって... さっき勝手に鍵作らせたよなぁ... おかしなぁ、と思いつつつ、さっき作ったsession_store.rbを見てみようかしたら...無い。Σ(´Д`;) いやいやいやいや、さっき作ったときerror出んかったぞ!!? 仕方が無いので、もう一回 rake config/initializers/session_store.rb error出んかったけど、念のため確認。 ll config/initializers/ /var/www/redminetotal 32-rw-r--r-- 1 ******** ******** 3054 Sep 27 07 33 10-patches.rb-rw-r--r-- 1 ******** ******** 194 Sep 11 2008 20-mime_types.rb-rw-r--r-- 1 ******** ******** 46 Feb 21 2009 30-redmine.rb-rw-r--r-- 1 ******** ******** 534 Jul 5 2008 40-email.rb-rw-r--r-- 1 ******** ******** 404 Sep 20 2009 backtrace_silencers.rb-rw-r--r-- 1 ******** ******** 1232 Sep 20 2009 bigdecimal-segfault-fix.rb-rw-r--r-- 1 ******** ******** 377 Sep 20 2009 inflections.rb-rw-r--r-- 1 ******** ******** 982 Nov 11 15 30 session_store.rb で、もっかいDB初期化。 rake db migrate RAILS_ENV=production logいっぱい出た。(´∀`) ※logが984行にもなったので直接書きません。textにして添付しときますんで、気になったら参考程度にどぞ。 db_migrate.log あっさりDBの初期化完了しました。orz なんなんだ一体... で、DBの初期化②。 default dataの登録。 実行すると、次の中から言語選べって言われる。日本人なのでとりあえず『ja』を選択。 『ja』ってjapanね。 rake redmine load_default_data RAILS_ENV=production (in /var/www/redmine)Select language bg, bs, ca, cs, da, de, el, en, en-GB, es, eu, fi, fr, gl, he, hr, hu, id, it, ja, ko, lt, lv, mk, mn, nl, no, pl, pt, pt-BR, ro, ru, sk, sl, sr, sr-YU, sv, th, tr, uk, vi, zh, zh-TW [en] ja====================================Default configuration data loaded. とにかく、これでredmineが起動出来る状況にはなった訳だ。 と言う訳で、鯖起動。 script/server -e production = Booting WEBrick= Rails 2.3.5 application starting on http //0.0.0.0 3000 ./script/../config/../vendor/rails/railties/lib/rails/gem_dependency.rb 119 Warning Gem Dependency#version_requirements is deprecated and will be removed on or after August 2010. Use #requirement= Call with -d to detach= Ctrl-C to shutdown server[2010-11-11 15 38 25] INFO WEBrick 1.3.1[2010-11-11 15 38 25] INFO ruby 1.8.7 (2010-01-10) [i486-linux][2010-11-11 15 38 25] INFO WEBrick HTTPServer#start pid=1666 port=3000 とりあえずのWEBrick。 ps -aux | grep server ******** 992 12.9 11.7 70556 59828 pts/0 Sl 19 49 0 04 ruby script/server -e production 動いてますね。(´∀`) んじゃ、ブラウザでアクセスしてみましょう。 Redmineキタワァ*・゜゚・* .。..。. *・゜(n`∀`)η゚・* .。..。. *・゜゚・* !! とりあえず、まともに動いてくれたみたいなので一安心。 まずはログイン。 右上の『ログイン』clickして、adminって入力。パスワードもadmin。 lgoinすると...英語になる。(ノ∀`) ◆日本語化 とりあえず、ここから日本語化設定。 Redmineは幸いなことに日本語サポートしてんので、設定変えるだけでほとんど日本語になってくれる。 まずは上部メニューの『Administration』をclickして、表示されたlistから『Settings』をclick。 表示された画面のtabの『Display』をclickすると下の画面になる。 『Default language』が『English』になってるので、『Japanese(日本語)』に変更して『Save』ボタン押下。 次。Redmineの言語設定って全体のと各ユーザーの設定がある。 なので、上部メニューの『Administration』をclickして、listから『Users』をclick。 ユーザ一覧が表示されるので『admin』をclick。 表示されたのが『admin』ユーザの個別設定。 ココの『Language』を『Japanese(日本語)』に変えて『Save』。 日本語になった。(´∀`) とりあえず、導入としてはここら辺までかな? 長かった...orz 更新日: 2013年04月11日 (木) 15時06分14秒 名前 コメント すべてのコメントを見る